Luigi
This article is about 's younger brother from the. For the portrayal of Luigi in the, see. Luigi Artwork of Luigi in his appearance for.
This time Luigi has the mission; unfortunately Super Mario has been trapped by evil people and Luigi has to rescue him. But he cannot deal with it by himself. Luigi (Japanese: ルイージ, Hepburn: Ruīji, [ɾɯ.iː.dʑi̥]) (English: / l u ˈ iː dʒ i /; Italian: [luˈiːdʒi]) is a fictional character featured in video.


Full name Luigi Mario Species First appearance () Latest appearance () Latest portrayal ( - present) “Eek! No one told me there would be gh-gh-ghosts here! I wish I'd brought my with me.” — Luigi, Luigi is 's younger, taller twin brother and is a major protagonist of the, being second only to Mario. Throughout his life, he has lived in Mario's shadow, developing both cowardly and heroic tendencies.
Despite this, Luigi has helped and fought alongside his brother on many occasions. Marks his first appearance in the Mario franchise and his debut in general. Originally an exact copy, then palette swap of Mario, Luigi was created to facilitate a second player option.
Since the two-player mode was dropped from most main Super Mario games beginning with, Luigi has gained his own identity and personality, and he has effectively become the deuteragonist of the Mario franchise. This is especially noticeable in installments for the and the series of games. Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Creation and development Luigi was created when set out to create Mario Bros. After being told that Mario resembled a plumber, a notion he wanted to officially establish. After observing the two-player competitive and cooperative gameplay of the arcade game, Miyamoto wished to incorporate a similar style of gameplay into his own game.
Miyamoto's answer to Joust's stork-riding player 2 was Luigi, a younger twin brother to Mario, with whom he could compete or cooperate. While Mario's name was based on, Luigi's name is said to have been based on a popular pizzeria near Nintendo of America's headquarters, named Mario & Luigi's; coincidentally, his name was also noted to be similar to the Japanese word 「類似」 ( ruiji), meaning 'similar', which was one of the reasons why Luigi was a simple palette swap of Mario in the older games. With the 2-player mode in mind, and publishing companies such as Atari gave Luigi immediate publicity, making him the star and center of attention in many for the game. Since his debut in, Luigi has been constantly developing.
Gameplay differences between him and Mario were first seen in, which have been carried over into future games and have become standard for the character. After spending years as a palette swap of his brother, Luigi has consistently been given his own graphics since in 1992 to match his official appearance as Mario's taller, younger brother; though the American release of portrayed him in this way nine years earlier. As he developed, Luigi gained more of a personality; it was as early as the cartoons that Luigi was shown to be the more cautious of the two brothers, though it was not until that this was truly and officially established. In 2013, Luigi was the focus of the, where in Nintendo released a number of themed games and merchandise and held events to honor the thirtieth anniversary of Luigi's first appearance in Mario Bros. History Mario Bros. (Game & Watch) Luigi first appeared in for the, where he loads cases of bottles in a bottling plant onto trucks with Mario. Luigi is placed on the left, while Mario is on the right.
Luigi is the one who loads the truck, as well. Other than position, Luigi is identical to Mario in this game. Luigi next appears in, where he is simply a palette swap of, having the same actions and abilities as Mario.
This appearance is often incorrectly attributed as his first. Aside from his green and black color scheme, there are no other differences in physical appearance. In the game, Luigi and Mario are portrayed as plumbers, who are trying to rid the sewers where they are working from,, and many other monstrous creatures. In the remakes of this game, such as the one in, Luigi's color scheme changes to his current color scheme, which is based on the game, though his attributes remain unchanged.
Luigi was played by an unknown actor in a live-action commercial for the Atari 2600 version of Mario Bros. The commercial portrays Luigi as a coward, though it is unknown if this had any influence on Luigi's current personality or not. Mario Golf series. Luigi as he appears in Mario Golf: World Tour. Luigi has appeared in every game of the Mario Golf series.
His first appearance was in, followed by and. In the latter two games, Luigi wears green and white striped overalls and cap along with a blue shirt with white stars imprinted on it, and are the only games to show Luigi in this outfit. Gameplay-wise, there are no differences between him and Mario.
Luigi reappeared in Mario Golf as a default character in the and an unlockable character in the. He is one of the first characters that can be unlocked in the version by beating him on the 'Get Character Mode'.
He had a unique course (in the sense that it was the only course in the game set up like a mini-golf course) named. At his strongest, Luigi can hit the golf ball up 220 yards and his shot type is 'Fade'. He made his fourth Mario Golf appearance in as a default character. In this game he has a fade with low trajectory and can hit 207 yards, or 240 when he's a starred character. Although Luigi is not a default character in, he is unlockable by linking the game with Mario Golf: Toadstool Tour. His stats are about the same as in Toadstool Tour, hitting 206 yards instead of 207.
Luigi is a default playable character in. Yet again, he has a low shot with a fade. His star rank is obtained when the player completes a match challenge in, and his costume is unlocked by earning 50 scorecard badges on Castle Club courses.
VS Wrecking Crew/ Wrecking Crew. In, Luigi has the same jumping powers, same traction, and the same running speed as Mario. He is only playable in 2-player mode and is controlled by the second player only. Luigi's color scheme in this game shows him in a green shirt with white overalls and cap, while remakes of the game show him in his modern colors established since. Super Mario Bros.: The Lost Levels Luigi also appears in the Japan-only sequel of Super Mario Bros.,, known as Super Mario Bros.
For the first time, Luigi could now jump higher and further than Mario, though he has less traction, causing Luigi to slide slightly after moving. Instead of being strictly available only in 2-player mode, players could select him as their character in the single player adventure. His sprites from this game are reused from Super Mario Bros. Super Mario Bros. Artwork of Luigi from Super Mario 64 DS. While he was originally supposed to appear in the final version of, Luigi appears in its remake instead as an unlockable character.
Luigi was one of the characters to be invited to, along with Mario and. However, trapped everyone inside the castle walls and paintings, with Luigi and the other heroes being locked behind a door with the to his door being guarded. To unlock Luigi, Mario has to go to the top floor of and jump into the Luigi Painting, which brings Mario to the course.
Defeating the rewards the player the key needed to unlock Luigi. Once Luigi is unlocked, Luigi can be found on every course after he has been rescued.
The Luigi caps allow the wearer to mimic Luigi's appearance, attributes and abilities perfectly, save for his voice. Through standard means, Luigi is the only character who can save from 's grasp, as he is the only character who can walk through the mirror in the room by using his invisibility power to get to Wario's painting. While Luigi is needed to collect certain, he is not required to complete the game. Luigi battling the. While the instruction booklet for Super Mario 64 DS says that he has the greatest agility, Luigi's acceleration is actually lower than Mario's.
He does, however, have higher top speed. He can also swim faster than the other characters. Luigi is also one of the best jumpers, along with Yoshi, and gives out the biggest distance by long jumping.
His attacks do the same amount of damage to enemies as Mario's, but he moves a little slower while carrying enemies and objects. If Luigi performs a backward somersault, he does a, like what happens when any of the characters jump on a. Luigi can additionally for a short period of time after any of his forward jumps, and he can run on water for a few seconds due to being lighter on his feet.
Luigi's ability from a is to turn, similar to the invisible power Mario gets in the original game when wearing the. This ability allows him to evade enemies and run through certain interfaces such as steel grates, however, Vanish Luigi cannot go through ice, unlike Vanish Mario. All of Luigi's from the revolve around gambling games. Luigi acts as the dealer in all of the card games, and he does not wear his usual attire, instead wearing a white shirt with a black vest and a green bow tie. Artwork of Luigi from New Super Mario Bros.
In 's main story, Luigi has the same role and controls the same as Mario. To play as Luigi, the player needs to hold down the and Buttons when selecting a file. If inputted correctly, Luigi's voice is then heard.
While the code is revealed to the player after the credits roll, it can be used at any time. Luigi is also playable in the multiplayer mode, 'Mario vs. Here, he and Mario compete to see who can collect the most. Like in the main game, Luigi's attributes and controls are the same as Mario's. The player who starts the mode has the option of choosing between Mario or Luigi to play as with the guest player taking the role of the other brother.
In the minigame mode, three of Luigi's minigames from Super Mario 64 DS return under the category 'Table':,, and. Luigi's appearance and role in these minigames is the same as in Super Mario 64 DS. Luigi also appears in the and minigames.
Super Mario Galaxy. Luigi looking up at in Super Mario Galaxy. Luigi appears in, both as an NPC and as an unlockable character. When Bowser abducts Peach's Castle, Luigi and the are apparently inside, though they all soon escape and end up getting lost in space. Luigi is found imprisoned in the as the goal of. After rescuing him, Luigi goes out on his own in search of the appearing in three different galaxies: the, the, and the. Rescuing him in his respective missions rewards the player with a Power Star or, in the Battlerock Galaxy's case, a.
When Luigi is not actively seeking Power Stars, he can be found in the of the. After the player collects all 120 and defeats Bowser again, the player has to play the entirety of the game again, this time as Luigi. Luigi has different attributes and controls differently than Mario: he runs faster, but takes longer to build speed and is harder for him to stop running, he can jump higher and farther, and the air meter depletes faster when underwater. Is also faster and takes different routes than Cosmic Mario.
Additionally, the names of the stars that have 'Mario' in their title are changed to 'Luigi'. (Left to right) Comparison of models for Mario, playable Luigi, and non-playable Luigi. While Luigi is the controlled character, the NPC Luigi in the game is not switched out, essentially having two Luigis in the game. While the playable Luigi is adjusted to fit Mario's build for gameplay purposes, the NPC Luigi is slightly taller and colored darker, matching Luigi's actual proportions. When the playable Luigi first rescues the trapped Luigi in the Ghostly Galaxy, the NPC Luigi dismisses the player as someone who happens to look like him.
When the player rescues the NPC Luigi in three rescue missions, the NPC Luigi refers to the player as 'me' (for example, 'I knew I could rely on. When the NPC Luigi is in the Garage and the player talks to, she refers to both Luigis as 'twins'.
When the has mail, the letters are addressed to Mario as usual instead of Luigi, causing the Mailtoad to feel bad for Luigi. Additionally, some of the letters contains 20 instead of the usual 5.
Luigi jumping in New Super Mario Bros. Luigi appears in as a main character, along with Mario, a, and a. During any of the modes, player one is always Mario and players two through four can choose to be either Luigi or one of the Toads; however, Luigi is also playable in single-player mode, done by activating the and pressing to take control of him. Luigi's and the Toad's properties are all the same as Mario's, meaning Luigi doesn't have his unique attributes like the higher jumps or low traction. Luigi is slightly taller than the other characters, however, making him easier to get by hit by enemies above him.
If the player(s) die enough times in a stage, a appears. Hitting it activates the where a computer-controlled Luigi plays through the stage for the player. This Luigi only attempts to get to the end of the stage, usually avoiding any secrets or unneeded power-ups. Super Mario Galaxy 2 “Hey,! I'm all over the place these days, exploring the universe!” — Luigi.
Luigi in Super Mario Galaxy 2. Luigi appears in where he is an unlockable playable character. His attributes and controls are retained from the first Super Mario Galaxy.
After the player collects 30 and completes, Luigi can be found at the beginning of some levels. If Mario talks to Luigi, he asks Mario if he can get the Power Star instead and accepting his offer lets the player control Luigi instead of Mario until the player completes or exits the current mission. Completing missions with Luigi unlocks for that current mission. The ghosts appear as Luigi and begin moving to a particular spot in the stage once the player touches them. If the player uses the to spin in front of Luigi when he appears in a galaxy, he releases several. Once the player completes, they can alternate between using Mario or Luigi by way of entering the large door behind where the player starts on. The receives a letter from Luigi telling the player about the option, signifying when the option becomes available.
Also, while the player is playing as Luigi, the signs and the do not appear. Luigi in Super Mario 3D Land. In, Luigi is an unlockable character. To unlock Luigi, the player has to clear, in which Luigi becomes playable.
To switch between Mario and Luigi, the player has to tap either the 'M' or 'L' icon (depending on which brother is currently being played as) on the bottom screen during the level select map screens. In term of controls, Luigi controls much like how he does in Super Mario Bros.
2 and Super Mario Galaxy: Luigi has a higher jump than Mario, but lower traction, causing him to slide. Luigi can use all of the same power-ups as Mario, though when collecting a, instead of turning into like in Super Mario Bros. 3, he gains a suit that looks like a kitsune, which is a Japanese fox. Most other languages, including the Japanese version, call this form Kitsune Luigi. Later English games officially call this form Kitsune Luigi as well.
Luigi, as he appears in New Super Mario Bros. In, Luigi is an unlockable character in single-player mode and is the character for player 2 in Co-Op Mode. Like with the other New Super Mario Bros.
Series of games, Luigi's physics and controls are the same as Mario's. Luigi's appears similar to his Kitsune form from Super Mario 3D Land, taking on the ears and tail of the fox, and Luigi turns silver instead of gold when under the effects of the. Both forms are to differentiate him from Mario and both appearances are purely cosmetic; they do not affect the power-ups' properties at all. Luigi is unlocked for the single-player mode after clearing.
Defeating reveals the code the player has to input when choosing a file, which is the same as in New Super Mario Bros. Like in New Super Mario Bros., the player can use the code anytime they start up a file, even if they have not cleared yet. New Super Mario Bros. Luigi, riding, in New Super Luigi U.
Luigi appears as a playable character in. Like with New Super Mario Bros. Wii, Luigi can usually only be controlled by players either two, three, or four as Mario is always player one, but he can also be playable in single-player mode by activating the and pressing. To make it easier on the players, Luigi controls like the other characters, with him and the two playable Toads having the same controls and attributes as Mario. In the opening title sequence of the game, Luigi moves along with the other characters, though in some rare cases, Luigi ends up tripping instead, causing him to mess up his action. New Super Luigi U To celebrate 2013 as the, Luigi appears as the main playable character in the expansion of New Super Mario Bros. U titled, with Mario making no appearance at all in the expansion pack.
In this game, Luigi is given his unique play style again; he jumps higher and farther than Mario, but has worse traction, as in other titles such as. This makes New Super Luigi U the only title in the New Super Mario Bros. Series where Luigi has his unique attributes. Consequently, the other characters jump higher as well. New Super Luigi U, as part of 2013's, includes These are images, statues, and 8-bit sprites of Luigi that are hidden in every level. Super Mario 3D World.
Luigi in Super Mario 3D World. Luigi returns in as one of the default playable characters. As the game's cast is primarily based on Super Mario Bros.
2, Luigi retains his attributes from that game, being able to jump higher and farther, while having low traction. Unlike with the other titles with simultaneous multiplayer, Luigi can be selected by player one. The power-ups Luigi uses also change to his color scheme accordingly, such as the becoming green, and his Kitsune Luigi form returns when he gets a Super Leaf. Luigi is also featured as the playable character in the game's ' minigame, a game identical to Mario Bros., but replacing Mario with Luigi as the main playable character. Player one's Luigi is colored similarly to his modern appearance, whereas player two's Luigi has the colors from the original game.
Both Luigi's have the same physics and controls, which are carried over from the original game. Like in New Super Luigi U, also appear in this game as part of the Year of Luigi. They are usually 8-bit sprites of Luigi and are hidden in most of the levels. Super Mario Maker Luigi appears as an unlockable in Super Mario Maker.
The costume can be unlocked either at random upon completion of the 100-Mario Challenge, or by scanning a compatible Luigi. The costume replaces some of the usual Super Mario Bros. Sounds with sounds from Luigi's Mansion. In his Super Mario Bros.
Sprite (though with a green shirt rather than a red) also appears on the Splash Screen of the game on Sundays and shoots a at Mario, knocking him off-screen. Super Mario Odyssey. Luigi in a yellow shirt and navy cap in Peach-hime Kyushutsu Dai Sakusen! The first animated Luigi appears in the anime movie, where he was voiced. His color scheme in the movie is different from the games, as he is wearing a blue cap and overalls with a yellow shirt (and a red shirt in the promotional artwork for the anime), although it may be worth noting that, at the time of Peach-hime Kyushutsu Dai Sakusen!' S creation, Luigi had not yet been given a consistent palette and his current color scheme had not been introduced in-game. The anime also marked the first time Luigi was ever given a personality; Peach-hime Kyushutsu Dai Sakusen!
Depicted Luigi as very greedy, typically thinking only of profits and characterized by his pick-axe and shovel, both of which he used to mine for. (As a matter of fact, Luigi often left adventuring with Mario and to search for Coins, though he usually ended up helping them progress in various ways through his miserly efforts.) Luigi in the anime was also noticeably more serious and less dreamy than Mario, and he seemed to lack his brother's almost otherworldly connection to Princess Peach. DIC cartoons.
Luigi as he is seen in the Super Mario World animated series. Luigi appeared in all ninety-one episodes of the three cartoon series produced by, though only appeared in ninety episodes. In these cartoons, he was given green eyes instead of the usual blue that he has in the games. Luigi is the only character to appear in every episode of the DIC Mario cartoons. The Super Mario Bros. In the, Luigi, portrayed by, is seen living in together with Mario in the live-action segments. Like his brother, Luigi works as a plumber, running together with him.
The episode shows that he graduated from the together with Mario. The live-action segments show the two as having gained a reputation for their plumbing skills, even being awarded the title in the segment of the same name. In the cartoon segments of the show, Luigi regularly joins his brother in various adventures in the. In the cartoon segments, Luigi is depicted as cowardly and overly cautious, a trait he later shows in the and games. The Adventures of Super Mario Bros. Luigi as Casanova Koopa. Luigi is played by in the two cartoon follow-ups to the Super Show: and.
The former is almost exactly like the Super Show, except the join their father in making trouble for Luigi and the others. Once again, Luigi is depicted as a cautious and timid character; easily startled and reluctant to do anything dangerous, unless it means saving others.
In the episode, Casanova Koopa is what Luigi turned into to trick into letting,, and the of free. Kootie tricked Mario by having her brother change her into a human so she could flirt with him and distract him in order to carry out their plan. After the trick was revealed and the Mario brothers got away, Mario used a swiped to transform Luigi into Kootie's 'dream reptile' as a distraction.
The trick worked for awhile, but after Casanova Koopa tricked Kootie Pie into releasing the prisoners and Kootie started kissing him, she accidentally activated her wand. Subsequently, Luigi was reverted into his true state, which made Kootie Pie scream and chase him with Cheatsy behind her. Super Mario World The shifts the setting from the to, but once again, is relatively the same as the earlier cartoons, with Mario, Luigi, Princess Toadstool stopping the evil plots of King Koopa and his Koopa Kids. However, the heroes are now aided by the dinosaur (replacing Toad), who was actually discovered by Luigi, who found a after falling down a waterfall. When he hatched, Yoshi affectionately called Luigi. Super Mario World: Mario to Yoshi no Bōken Land. Luigi in Super Mario World: Mario to Yoshi no Bōken Land.
Luigi is a main character in the interactive OVA. He is part of a group trying to rescue Princess Peach from King Koopa.
His appearance is notable for being one of the earliest examples of his cowardly personality, depicting him and Yoshi initially being too scared to enter a. He also gets easily angered when Mario triggers an explosion when Luigi is in blasting range, and everyone laughs at him, causing him to abandon the mission. However, he eventually overcomes this through his love for his brother and Princess Peach, and comes to the rescue when Mario is having trouble fighting King Koopa. Club Nintendo Luigi also made several appearances in the comic series, usually as a companion of his brother Mario.
In the story ', however, Luigi worked as a policeman and actually imposed a fine on Mario when the latter was violating the speed limit of while riding Yoshi. Luigi also insisted on being called 'Officer Luigi.' Amada Anime Series: Super Mario Bros. In, Mario gets kidnapped by Bowser, so it's up to Luigi to rescue him. In order to do so, Luigi has to recover stolen artifacts in order to figure out what city he's in so he can call to leave and return to the main castle. While the gameplay and details of the game differed between versions, Luigi's role remained the same. This game marked Luigi's first solo adventure and was the only one until, eight years later.
The PC version of the game has become infamous among fans and internet memes due to the sprite of Luigi fans have dubbed. Luigi in Super Mario Adventures. The comic serial's depiction of Luigi features him in an opposite portrayal to his personality in the games and cartoons. In the first installment, Luigi wants to eat his lunch first and whines about his hunger as Mario continues with their plumbing job. Later, Luigi is actually willing to go into a Ghost House that Bowser has set as a trap for them, despite Mario's warnings, and then ends up going in when Bowser lets loose the scent of a giant hunk of aged provolone cheese.
It is also worth noting is that Luigi disguises himself as Princess Peach to infiltrate the Koopalings' hideout at one point, a strategy he would later use in. Mario Kart series. Luigi has appeared in every Mario Kart game to date.
Throughout all his appearances, he is classified as a medium weight, making him a balanced racer, like Mario. In, a computer-controlled Luigi often uses as his item of choice. In, Luigi gains a course of his own called, which is the first race of the and, consequently, the first race of the game. Luigi also has a in 's. Notably, Luigi uses his Mario Kart 64 Japanese voice-overs in all versions of Super Circuit. In, Luigi has a special item, the, as well as an unlockable personal kart, the.
Is his default partner. As in Mario Kart 64, the first course in the game is, but Luigi also has a battle course, which is his haunted. Also makes his debut playable appearance in the Mario Kart series here.
Luigi's personal karts in are the, the, and the. Luigi's karts each offer all-around stats for the speed, acceleration, and handling categories, but with poor drifting abilities. A race course based on his reappears as a course in the, as well as the Luigi Circuits from Mario Kart: Super Circuit and Mario Kart: Double Dash!! In the and respectively.
Luigi in can use a variety of karts and bikes, although there are no personal karts. The only course based on Luigi in this game is, the first course of the. Luigi adds a small speed boost to his karts, but his best bonus is the weight stat. In, Luigi is once again a middleweight racer with relatively balanced stats. Luigi Raceway from Mario Kart 64 and Luigi's Mansion from Mario Kart DS return as the first and last races of the Shell Cup respectively.
Luigi returns in as a playable character, though he does not have any courses based on him in this game. This is the first game in the main series since Super Mario Kart to not feature a course of any kind based on Luigi. Luigi also has a racing team in this game called. Luigi reprises his role in the game's enhanced port,. Luigi's Mansion from Mario Kart: Double Dash!!
Also returns as a retro battle course in Mario Kart 8 Deluxe. Luigi also appears in the Mario Kart games for the arcade,,, and. His and Mario's special character items are the,,, and.
In Mario Kart Arcade GP 2, his personal kart is a train-like vehicle while in Mario Kart Arcade GP DX, his personal kart is the. Luigi has also an alternate color which resembles. Mario & Wario. The two babies with their family. In the beginning of, and Baby Luigi are shown being delivered to their and home by the.
However, Baby Luigi is snatched away by and taken to 's. His kidnapping is the primary reason for Baby Mario and the to embark on their adventure in this game. At the end of the game, Baby Luigi is rescued from Baby Bowser. After the credits, he and his brother are brought to their parents, who discover the two on their doorstep. Yoshi's Story Luigi made a small cameo in in the level of the second world. His name was printed in the background of the stage.
Yoshi's Island DS. Six of the star children. Baby Luigi appears again in. Here, he is one of several babies that are kidnapped by Bowser and Kamek in their search for the.
He is eventually rescued by Baby Mario,,, and the Yoshis at the end of the game. After his rescue, Baby Luigi is revealed to be one of the star children along with all the other babies. Yoshi's New Island In the prequel to Yoshi's Island DS, takes place immediately after the moment in Super Mario World 2: Yoshi's Island when Baby Luigi and Baby Mario are brought to their parents, who turn out not to be their real parents. Once again, Luigi is kidnapped by Kamek and held by Baby Bowser somewhere on.
Despite his separation from Baby Mario, he is sensed from a great distance by Baby Mario and helps the Yoshis rescue Baby Luigi. Luigi in Mario Tennis: Ultra Smash. Luigi also appears as a reoccurring character in the Mario Tennis cast.
Through all titles, Luigi is an all-around tennis player like his brother, although he had better control and net play. Luigi also gained a rival by the name of in the and Luigi is one of the few characters to be initially playable in the. In, appears as a court.
In both Mario Power Tennis and, Luigi's Offensive Power shot is the and his Defensive Power Shot is the. In, the can wear a uniform based on Luigi, as well as his costume, which is unlocked by winning the doubles Final Cup. Super Mario RPG: Legend of the Seven Stars. Luigi leading the. In, Luigi hosted the game's physical instruction booklet, only directly appearing at the start of the game's ending credits. There is a mention of him on, where a states his wish; in the English version, he wants to be a great plumber like his brother Mario, but in the Japanese version, he merely states that he wants to help his big bro (only implying that it is Luigi's wish).
The Japanese version contains additional references to Luigi, such as 's description of originally including the subject's well wishes toward his little brother, and as one of the possible answers to the quiz, 'Luigi' is an answer for the ultimate enemy in the adventure (instead of Bowser). A showed Luigi (along with Mario and ) attending a banquet hosted by, suggesting he might have been playable or at least would've had a bigger role. Luigi's different game sprites from the Game & Watch Gallery series. Luigi appears in each of the Game & Watch Gallery titles, with his role changing based on the game being played. In the game, Luigi assists Mario in trying to save passengers who are escaping from the top of a burning castle.
In, Luigi is normally sleeping. However, if Mario spills any oil on him, he wakes up, get mad, and the player gets a miss. In, Luigi appears in as one of the cooks who delivers food to Princess Peach. In, Luigi appears in, where he assists Mario in moving cakes onto a truck. In, Luigi retains his roles in Chef and Mario Bros., as well as appearing in and. In Rain Shower, one of the characters that Mario has to keep dry is Luigi himself.
In Boxing, Luigi has to face a, a, and in a set of three different boxing matches. Mario Party series.
Luigi in Mario Party: Star Rush. Luigi has appeared in every installment to date and has been a playable character in each title, aside from. In the earlier Mario Party games, his character color was green, but has been changed to blue starting in (green is now specific to ). Like with other characters in the first, Luigi has his own board called. In and Mario Party 3, his favorite item is the, and his Duel Mode partner is a. Also in Mario Party 3, Luigi is used in a character's place during the story mode if the player is already playing as that character. In he shares his Character Orb, the, with Mario and his partner is usually his brother.
Whenever Luigi throws an orb, it has Luigi's on it, which is a green letter L on a blue background. In, Luigi (or Mario) is needed to complete the quest. During Toad Scramble in, if the player has Luigi on their team, he stomps on the Goombas in their way and grant the player use of the.
Super Smash Bros. Game Appearances (unlockable) (unlockable) (unlockable) Special Moves Standard: Side: Up: Down: Final Smash: ( SSBB), ( SSB4) Battle Entrance Luigi pops out of a. Super Smash Bros. SmashWiki article: In the first, Luigi is an unlockable character. He can be unlocked by completing the bonus game with all eight of the starter characters, followed by beating him on the stage. Despite being a locked character, he always appears alongside Mario on Stage 4 of 1-P Mode and the How to Play tutorial.
Luigi is one of the slowest characters in the game, on the ground and in the air (tied with for the slowest running speed, and the slowest air speed), as well as one of the lowest falling speeds. Keeping with his distinct gameplay in the Mario series, Luigi also has the lowest traction of any character, but has the highest jumps. Luigi's moves are mostly copied from Mario, though his copied moves have their distinctions. His neutral special move is, which travels in a straight line through the air rather than across the ground like Mario's. His down special is, in which Luigi spins around rapidly; the move only hits twice, but deals greater knockback. Finally, his up special move is, which only hits one time, but if it hits at the start of the move it deals much greater damage and knockback. In addition, Luigi's taunt is a low, short kick that can damage opponents, making it the only taunt in the game that can deal damage.
Super Smash Bros. Melee SmashWiki article: Luigi is also a locked character in.
To unlock him, the player has to either fight 800 VS matches or clear the first level of Adventure Mode with the seconds value on the timer being a 2 (ex. Upon clearing the later requirement, Luigi takes Mario's place in the following fight on. Fighting 800 VS matches or clearing Adventure Mode while meeting the requirements brings the player to the stage to fight Luigi. Defeating Luigi then unlocks him as a playable fighter. For this game, many of Luigi's moves were changed, increasing his distinction from Mario. In addition, his taunt, returning from Super Smash Bros., is now a when used against opponents on or near the ledge. Luigi also gains a distinct side special move,, in which Luigi launches himself head-first into opponents.
Super Smash Bros. Brawl SmashWiki article. Luigi's snapshot in The Subspace Emissary. In, Luigi appears as an unlockable character once more. To unlock him, the player must either play 22 Brawl matches, clear Classic mode without using a continue, or have him join the party in by clearing; with any of the former two methods, Luigi must be defeated on to be unlocked.
For this game, Luigi's appearance has been updated to reflect his current design, and his voice clips use his distinct voice, rather than being Mario's voice clips at a higher pitch like in the previous games. For this game, Luigi is now lighter than Mario rather than sharing his weight. He is also one of the few characters that is able to crawl. While few of Luigi's moves are changed in this installment, his is, in which Luigi creates a green void that deals a random status effect to any opponents caught in it.
The Subspace Emissary. Luigi and are revived by 's badges. Luigi first appears where he pretends to threaten and attack on-coming. They are harmless and make no move to attack him, but he is frightened by them nonetheless.
From behind, he is attacked by, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a. A Western-style remix of the theme plays during this segment.
King Dedede places him on the road as bait for, who is coming down the road. Wario takes the bait, and King Dedede manages to steal Luigi along with the rescued princess and.
Later, Dedede places a special brooch on Luigi and the others. When transforms everybody else into trophies, the brooches, which were revealed to be timer-based revival tools, turn Luigi and Ness back into living beings. Luigi and Ness then revive King Dedede. The unlikely trio set off to help out the others in Subspace. Luigi, along with Ness, then watch King Dedede battle, and later help him convince Wario to join them.
After they turn the trophies back to normal, they all face off against Tabuu. Super Smash Bros. For Nintendo 3DS / Wii U SmashWiki article: Luigi appears as a playable character in and, for the first time in the series, he is a default character.
None of his moves have been changed from the previous game with the exception of his Final Smash, which is now; when used, Luigi pulls out the vacuum, which sucks in opponents, damages them, and launches them back out. In this game, Luigi can use equipment to boost his stats at the cost of others. In addition to generic badges, Luigi, like Mario, can wear certain additional equipment such as shoes (speed), overalls (defense), and gloves (attack). Finally, Luigi can use alternate special moves, which function differently than the base moves.
Luigi dressed up to lead the parade at the end of Paper Mario. At the start of, Luigi accompanies Mario to for her party. Once Bowser started lifting Peach's Castle into the sky with, Luigi escaped back to, where he is found for the remaining duration of the game. Luigi spent most of his time lamenting his own inactivity, begging for Mario to take him along and practice for future quests. With all his downtime, Luigi also built a basement in which he kept where he wrote about various things, such as how he disliked being left out of adventures with his brother. One notable entry in his diary had him dreaming about starring in his own game, foreshadowing his next solo quest,.
Every time Mario gets a move upgrade, Luigi is in a different spot. Mario could use his new moves to enter or affect these areas, triggering some humorous dialogue with Luigi. He also leads the parade in the end credits, much like in Super Mario RPG. Later in the game, a tries to turn himself into, but instead turns himself into Luigi. Tattle information He's Luigi. I don't have to say anything about him, do I? He's your brother!
Paper Mario: The Thousand-Year Door. Luigi, telling his first story.
While Mario is on his mission to collect the in, Luigi is on a mission of his own. After every chapter in the game, Mario could find Luigi and listen to his story in. When telling Mario the story, Luigi constantly exaggerated to make the story better and to make himself sound much more heroic; Luigi's partners (including,,, and ), who generally hated him and only traveled with him because Luigi owed them a debt, almost always secretly told Mario what really happened. Later, Luigi got interviewed and five books were sold. Luigi's adventure involved rescuing of the from the. Luigi's story sounded extremely similar to Mario's in most aspects. He usually messed up during his adventure, such as accidentally knocking his partner Blooey the into.
Luigi also appears in the of Mario's battles, sometimes throwing helpful items to him. He also cheers Mario on during the final battle with the, shouting ' YOU GO, BRO!'
., whose members include, a Toad from, was also given two mentions in the game. The 'L Emblem' Badge changes Mario's color scheme to Luigi's when equipped. The character constantly mistakes Mario for Luigi until almost the very end of the game. Lastly, Luigi's silhouette is the first of the many white character silhouettes that walk across the screen during the game's ending credits, continuing Luigi's past RPG roles as a parade leader. Tattle information Who's this guy?Come on, you really need to ask me that? Gimme a break!
That's your brother, Luigi! But.I wonder why he's here? I'm sure he'll tell you if you ask him.
Super Paper Mario. Luigi's appearance in Super Paper Mario. See also: In the game, Luigi plays a very large role, much bigger than he did in the previous Paper Mario games; in fact, a considerable part of the entire story of the game depends on him (as the man in green of both prophecies, he must decide which one of them, the or the, to trigger). He is noticeably as brave as Mario here, rushing in to save Princess Peach, jumping on Bowser, and calling a 'goon'. His special move is the, which has him fold up then launch into the air.
He is a playable character and the last character to join Mario's party. At the beginning of the game, Mario and Luigi head to Bowser's Castle once they learn Peach has been kidnapped again. Luigi is then sucked into a vortex along with Bowser and his minions by Count Bleck.
Luigi then wakes up during Peach and Bowser's forced marriage and attempts to stop the wedding, but fails. He is then rendered unconscious until the end of Chapter 2, where a pair of Goombas witness his awakening. Luigi wishes to try and save the Princess again, but the Goombas convince him to help them escape. They head off, but are stopped by a dead end. As they try to think of what to do next, appears and hypnotizes one of the Goombas.
Trapped by her and a group of Koopa Troop-turned-Bleck minions, the other Goomba simply surrenders to her and willingly joins Bleck's forces. Nastasia then orders the minions to hold Luigi in place as she brainwashes him. It is due to this that Luigi became, also known as 'The Green Thunder'.
Before Mario could get his hands on the fifth, Mr. L makes appearance in the, Mario and his team don't recognize that Mr. L is actually Luigi. L returns again as a boss during Chapter 6, after is destroyed. After being defeated, betrays him and sends Mr. He lost all memory of his having been Mr. L and returned to his normal state.
Mario finds Luigi scared in The Underwhere (Chapter 7), and the two soon regrouped with the other playable characters ( and ) as well. Eventually, Luigi faced in alone, without a single by his side. After defeating Dimentio, Luigi gets knocked out by Dimentio's fake suicidal attack. Peach later finds and awakens him, and they and Bowser later rejoined Mario, and their combined strength allowed them to defeat Count Bleck. However, Dimentio then snatched the from him and activated a mind-controlling he had planted on Luigi much earlier, turning his mind back into Mr. After explaining that the prophetic stated that Luigi was the ideal host for the Chaos Heart, merged himself and Luigi with the Chaos Heart, becoming.
After defeating Super Dimentio, Luigi returns to normal, and they all witness and using their love to stop. Paper Mario: Sticker Star Luigi makes another appearance in. Here, he can be seen in the backgrounds and scenery within five areas: • W1-6: - While Mario crosses the bridge to the tower, Luigi is seen sitting on the wall in the background. • W2-5: - When Mario reaches the fourth floor, if he takes the exit on the left, Luigi is sitting near a window on the right.
• W3-12: - As Mario walks along the pier, Luigi can be seen sitting on the rock on the right. • W4-5: - Near the end of the ski ride, Luigi is seen sitting on one of the ski lifts going downhill. • W5-5: - After the, Mario reaches an area with volcanic rocks falling from the sky, creating holes in the ground. Causing one rock to make a hole below an ledge lets Mario reach the underground. Heading north to a hot spring, Luigi is seen in another spring in the background. The player can the environment to pull Luigi out, who appears in a small size.
Luigi then jumps out of the scenery and leave. Upon finding Luigi in the five areas, he can be seen leading the parade at the credits (replacing the ), much like in Super Mario RPG, Paper Mario, and Paper Mario: The Thousand-Year Door. In, if the player keeps digging through the pile of paper, they may find a piece of paper that says a 'mysterious green guy' was spotted. The player can also read articles about Luigi's various appearances in the northernmost house in the east section of. Sticker Star is notable for being the only game in the Paper Mario series where Luigi had no lines of dialogue.
Paper Mario: Color Splash. Luigi as he appears in. Luigi reappears in. Like in Paper Mario: Sticker Star, Luigi can be found in various places throughout, which usually require Mario to use the ability to find him. He can be found in the following six areas: •: Located in an outdoor shower room behind the juice bar.
•: Located near the Save Block found on the second level of the excavations area is an 'L' carved into an inaccessible corner. •: Located on top of one of the spectator stands while Mario is in the arena. •: Located in the tree found in the area where Birdo is encountered. •: Located in a waterfall within the hot springs area.
•: A sideways 'L' can be found on a monitor outside on the far right near the Green Toad House. Luigi plays a somewhat larger role compared to Paper Mario: Sticker Star where he helps and reach with his once all the have been found, as well as helping Mario and Peach escape said castle. Unlike Sticker Star, Luigi has dialogue this time around. If he's found in all of the six locations, he once again can be seen leading the ending parade whilst on his kart. Luigi, as seen in Luigi's Mansion.
For the first time since, Luigi gets his own solo adventure in. Before the events of the game, Luigi wins in a contest he hadn't even entered. Overjoyed, Luigi tells Mario to go ahead and meet up with him there.
Luigi walks through a gloomy, haunted forest that leads to a big haunted house. The mansion is actually the one Luigi is looking for and he gets nervous.
Upon arriving, Mario is nowhere to be found. While searching for his brother, Luigi meets who proceeds to tell him that the mansion is haunted and that Mario was taken captive. Handing Luigi his, a vacuum that can capture, Luigi sets out to find and rescue Mario. He captures all the portrait ghosts, the 50 Boos, and the game's main antagonist, King Boo, whom he has to fight with Bowser. Luigi defeats King Boo, gives the remaining portrait ghosts to E.
Gadd, and rescues Mario and cries tears of joy. Luigi's cowardice is more prominent in this game than most others; every time a ghost appears nearby or something makes a loud noise, Luigi gets startled, making him jump slightly into the air and prevents him from moving for a short time. Luigi also has a that depletes whenever he takes damage, and if it reaches 0, Luigi. Unlike most other Mario games, Luigi cannot jump with a button command, which limits his movement. However, Luigi can use the Poltergust 3000 to suck in ghosts after stunning them with his and shoot out blasts. Luigi's Mansion: Dark Moon.
Luigi enters the Gloomy Manor. In the sequel to Luigi's Mansion,, Professor E. Gadd calls for Luigi's help from and transports him over there with E Gadd's. Once there, Luigi is told the has shattered and that the valley's normally friendly ghosts have become mischievous and hostile. Gadd then sends Luigi to the first mansion,, to retrieve the improved version of the Polergust 3000, called the, and to see what he can find out. In the process, Luigi catches ghosts, including the powerful, with the Poltergust 5000.
He later enters the manor's, where the takes control of a massive and attacks Luigi. Luigi manages to catch this ghost, return the spider to normal, and recover the first Dark Moon piece. He is subsequently transported back to E. Luigi's next destination is the, which were revealed due to the collection of the Dark Moon piece.
Here, Luigi catches more ghosts (such as ) and rescues one of E. Gadd's Toad assistants. In addition, he encounters for the first time, but when Luigi captures this ghost, he escapes. Luigi eventually encounters a staircase being controlled by the. He catches this ghost, returns the staircase to normal, and recovers the second Dark Moon piece. He is then returned to E.
Next, Luigi goes to the. Here, he catches more ghosts (including the ) and rescues another Toad assistant. He also finds Polterpup and catches the ghost again, but he again escapes.
After recovering the clock hands (that were stolen by a group of ), Luigi goes to the top of the tower and locates the. The possessor controls the clock on the tower to attack Luigi, but is caught. Luigi then recovers the third Dark Moon piece and returns to the lab again. Luigi then goes to. Here, it is discovered that certain ghosts are being powered up in the mine. Regardless, Luigi catches them and finds the, who controls a pool of ice. This ghost is also caught, and Luigi recovers the fourth Dark Moon piece.
Gadd then tells Luigi that the final Dark Moon piece is in the, although he warns that his is picking up extremely high paranormal signals from the area (which frightens Luigi) before sending Luigi there through the Pixelator with the mansion key. Just as Luigi goes to unlock the mansion's front door, the key is stolen by Polterpup.
Luigi chases the ghostly dog and retrieves the key, finally catching Polterpup in the process. After entering the mansion, Luigi catches more ghosts (including the ) and rescues more Toad assistants. A photo received from one of the assistants reveals that King Boo and his Boo minions have trapped Mario in a painting (much like in the first Luigi's Mansion).
Recognizing the location in the picture as the in the Treacherous Mansion, E. Gadd sends Luigi there to rescue Mario. However, Luigi and E. Gadd soon discover that it was a trap, and Luigi is ambushed by; a large Boo made up of many smaller Boos (who Luigi subsequently captures). Back at the lab, Luigi and E. Gadd ponder where King Boo and the painting are. Soon after, the Parascope picks up strong readings from the Treacherous Mansion's.
Luigi is sent there, where King Boo appears and opens the, which releases a large number of ghosts into the mansion, then escapes with the Mario painting. Gadd tells Luigi to capture the ghosts in the mansion, as the paranormal activity is so strong that their dimension could collapse upon itself. Luigi does this then enters the Paranormal Portal, arriving in King Boo's Illusion. In the portal, Luigi finds the final ghost, the, who clones himself and controls multiple suits of armor.
The final Possessor is caught, and Luigi finds the final Dark Moon piece. Gadd attempts to transport Luigi back to the lab.
However, King Boo interrupts and sends Luigi into. Here, Luigi and King Boo fight. Before the fight, King Boo reveals that he was the one who shattered the Dark Moon and captured Mario.
Luigi is ultimately victorious, catching King Boo, taking his crown, and rescuing Mario with the. Luigi, Mario, and E.
Gadd rejoice, and a Greenie takes a photo with them and the now once again friendly ghosts (due to the restored Dark Moon). Luigi then takes in Polterpup as his pet, and Polterpup is later seen sleeping on Luigi, with Luigi seemingly overcoming his fear of ghosts. Luigi's controls and personality are mostly retained from the previous game. Luigi still can't jump, but he isn't as easily frightened from ghosts, being able to still move around while being startled.
Luigi's Health Meter also returns, functioning the same way as it did in the original game, though players can recover from a Game Over if they have found a. While the Poltergust 5000 can't shoot out elemental blasts, Luigi can still use it to suck up ghosts and objects, cause a, and reveal. Mario & Luigi series Luigi appears as one of the titular characters in the series, alongside his brother,. Luigi is often forced into adventures alongside Mario though comical means ( mistaking him as a new recruit in, being pushed into a time hole in ) and is shown to be reluctant in various activities within the adventures, but still follows Mario's lead regardless.
In some scenarios, he has even been forced to venture off on his own in order to save Mario (in Mario & Luigi: Superstar Saga he must go to to retrieve to cure Mario of his bean fever and in where he must rescue Mario from a ). In battle, Luigi usually boasts a high HP stat along with a decently high defense stat, making him a decent supporting character. Compared to Mario, Luigi has a lower speed stat and slightly lower attack stat. Mario & Luigi: Superstar Saga. Luigi in Superstar Saga.
In, Luigi joins Mario on his adventure. Though he originally didn't intend to go, scooped him up and brought him along in the and they headed off to the. Luigi's personality shines through during this adventure, as he is often reluctant to do anything dangerous. One such time is when Mario comes down with the and Luigi must go to to find the, though hearing of the dangers, he becomes too scared to move properly, disabling his command for the time being. Luigi's actions and attributes differ from Mario's as well.
For example, Luigi has higher, but lower than Mario. While both he and Mario can both Jump and use, the actions they perform depend on their positioning. Luigi can learn the, which has him jump on to Mario to jump higher, and he can also turn Mario into by hitting him with his hammer, both are performed if Luigi is in the back. Additionally, Luigi can into the ground if he is hit with Mario's hammer if Mario is in the back. Later in the game, the bros. Learn special hand techniques; in Luigi's case, the, which has him create a ball of electric energy in front of him.
If used on Mario while Luigi is in the back, he stuns him, allowing them to move in sync while facing in one direction. While Luigi can use his standard techniques in battle, Luigi has different than Mario as well.,, and are taught to Luigi at the same time as when Mario learns his variants, with being a hidden skill. Mario & Luigi: Partners in Time.
Luigi in Bowser's Inside Story. At the start of, the Bros. Go to an emergency meeting in, warning about the dangerous disease plaguing the, called the. Mario and Luigi arrived in the castle so hastily that Luigi was first shown hopping on one foot while trying to put on his overalls, causing him to trip and fall face-first on the floor. During the meeting, Luigi ends up falling asleep, causing him to miss the fight between Mario and Bowser.
Once Luigi is inhaled into Bowser's body due to the, he lands in the and has to be rescued by Mario. Afterward, he joins his brother on the adventure. At one point during the adventure, however, Mario is separated from Luigi by a gang of, forcing Luigi to rescue him alone. While Mario and Luigi's controls are relatively the same, Luigi has additional commands. On the field, Luigi can once again turn Mario into by hitting Mario with Luigi's hammer.
Luigi joins in on Mario's Spin Jump, though Luigi can activate, which burrows the brothers into the ground, allowing them to dig under gates or uproot items such as. Luigi also has his own set of, which boosts the effect of Mario's corresponding badge. Mario & Luigi: Dream Team. Luigi, as he appears in Mario & Luigi: Dream Team Luigi makes an appearance in, the fourth installment of the Mario & Luigi series. Due to the game being released during the, Luigi's role is far greater than the previous entries in the series.
Luigi's appearance has also been updated from the previous 3 games, as his overalls hide his socks and the L on his cap is green, to match his appearance from the main games. When on the main field, Luigi can use his hammer to turn Mario into Mini-Mario once again, though only on hard surfaces. If on soft surfaces, such as dirt, the move becomes instead, which pounds Mario into the ground. He also learns the, which sends Mario and Luigi spinning in the direction they're facing, breaking certain blocks and obstacles.
Finally, he and Mario can use, which allows them to jump higher and reach previously inaccessible areas. One of the main elements in the game are the, which has a transform into various different things by interacting with the objects around him. However, certain transformations are limited to specific areas. One such transformation has the Luigi turn into a, much like how in the previous game. Both versions of Luigi also have their own special attacks, with the 'real' Luigi having different than Mario and the Dreamy Luigi having attacks that help Mario in battle. Mario & Luigi: Paper Jam.
Luigi in Mario & Luigi: Paper Jam For the first time in the series, Luigi starts off the adventure in. He and a enter the attic of.
Through a series of events involving a, Luigi knocks over a that contains the characters from the. Upon landing, the book opens, releasing the characters from that world into the world of the. Luigi soon meets up with Mario and to help put things back together. Luigi controls much like how he does in the previous Mario & Luigi games. He gains additional Bros. Attacks and assists in the, but overall Luigi isn't much different from the other games. He does, however, have a based on him called, which allows the player to use the Flying Hammer Attack that can damage spiked enemies.
Additionally, several have artworks of Luigi from previous games. A is seen sleeping next to a gramophone when the player is viewing the.
Luigi's appearance in Super Mario Bros. 3-Lift, WarioWare: Twisted! Luigi rarely appears in the series. In, Luigi appears alongside his brother in, where he appears on the Level 3 variant of the minigame and he (along with Mario) must dodge incoming enemies. He also appears in, again during the Level 3 variant, where he and Mario try to kick the enemy before the player can flip it back up-right. In, Luigi appears alone in the third level of the microgame.
On the 3rd level difficulty, the player can unravel a Luigi making an 'L' formation. In, Luigi is one of the main instrumentalists who plays the violin in 's minigame,. NBA Street V3 Luigi, along with Mario and Princess Peach, as a result of the Nintendo and partnership, makes a fully playable guest appearance exclusive to the Nintendo Gamecube version of. The three are part of a team entitled 'Mario All-Stars', alongside other all-star basketball teams. Luigi's team additionally has a special basketball court. SSX on Tour Luigi, Mario, and Peach, as with NBA Street V3, make another playable guest appearance in the Nintendo GameCube version of, stemming from the same partnership with Nintendo and EA.
In SSX on Tour, Luigi snowboards in a mountain and performs various stunts to earn points. Dance Dance Revolution: Mario Mix In, Luigi is one of the characters (with the other being Mario) that can be chosen at the start of the single-player adventure. Aside from the cap at the starting house changing from Mario's to Luigi's, nothing in the adventure is changed. Luigi travels with to recover the stolen in Mario's place.
Luigi also appears as the second player during the two-player Dance-Off mode. Mario Baseball series Mario Superstar Baseball In, Luigi is an alternative captain to.
His team names are the Luigi Gentlemen, Luigi Vacuums, Luigi Mansioneers, and Luigi Leapers. Luigi has similar stats and abilities to Mario, but Luigi can perform a on the field while Mario cannot, and his Star Pitch is the. Luigi's stats are well balanced, although his batting skills are slightly weaker than his other skills. Mario Super Sluggers. In, Luigi is a team captain, leading his team called the Luigi Knights. Luigi, along with and, are the only secondary team captains to have a home stadium, with Luigi's being.
Compared to the predecessor, Luigi's batting, fielding, and running have been improved slightly, while his pitching skills remained the same. He gained the Star Swing along with a new Star Pitch called the to differentiate him from his brother. In challenge mode, Luigi is the first player that joined the team.
Luigi's Mario Super Sluggers baseball card listed his Rookie Year as 1982, although Mario Bros., the game that he first appeared in, was released in 1983. Super Princess Peach. Luigi captured by a. During the opening story of, Mario, Luigi, and several were taken captive by Bowser and his minions, using the power of the. While Mario was guarded by Bowser himself, Luigi was given to a to be guarded. Once defeats the Giant Kamek, Luigi (called 'the green man') is rescued.
Luigi does not appear again until Mario is rescued at the end of the game, where he is shoved to the side by Peach as she runs to Mario. Mario Hoops 3-on-3 Luigi appears in the game as one of the starting playable characters and is an All-Around character. To use his, the, the player has to tap out the letter 'L' twice on the touch screen.
Luigi's Baller Bame is the Mushroom Dynamite. Mario Strikers series. Artwork of Luigi in. Luigi is a team captain in (also known as Mario Smash Football in the PAL regions).
Luigi's number in Super Mario Strikers is 2, probably referring to him being Mario's 'younger brother' and him usually filling the 'Player 2' role in earlier titles. His emblem is a lightning bolt, an element he has been associated with since.
In the game, his Super Strike is the. Luigi returns as a team captain in the sequel to Super Mario Strikers, (also known as Mario Strikers Charged Football in the PAL regions). He is now classified as a Balanced player alongside Mario, meaning his stats are well-rounded and he doesn't have any glaring strengths or weaknesses. Luigi's is, which allows him to become giant and crush his opponents, opening scoring opportunities, and his is called, which completely electrifies Luigi and the soccer ball. Mario & Sonic series Luigi is a playable character in every one of the as an All-Around character. His emblem in the series is his trademark green 'L'.
In the story mode of, Luigi is found in. He asks Mario and to challenge him. Upon being defeated, he joins their party. Once at, Luigi helps Mario and Sonic look for a key. A scares Luigi away, which makes Luigi run into a tree, causing the key to fall from it and Boo steals it. Luigi gives chase to the Boo and, if gets the key in less than forty seconds, the Boo runs away and reports to King Boo. After the players clear the ice walls at, King Boo is angry when the Boos tell him that Luigi upset them in Sparkleton.
Luigi challenges him on. After Luigi beats King Boo, King Boo flees. In the, Luigi takes part in the Heroes Story portions of the story mode. Here, he journeys with Mario, Sonic, and to find the source of the strange fog covering London. There is also a costume based on Luigi, which is carried over into later games in the series. While Luigi is playable for all events in the, he is only playable in the and events in the. Mario Sports Mix Luigi appears in, where he is classified as an all-rounder (all-around in North America) type character.
His speed is average, while he has an above average technique, though his power is below average. His special move involves Luigi pulling out his from Luigi's Mansion to suck his opponents toward him, followed by firing the ball at the intended target. Luigi also has a court based on that can be played on during the Vollyball and Basketball modes. Fortune Street series Luigi appears as an unlockable character in, unlocked by playing through the Tour Mode of the game. He is a Rank C character when controlled by the computer.
Several pieces of Luigi's clothing and gear also appear as unlockable customizations for the player's avatar character. Luigi returns in the Wii follow-up to Itadaki Street DS,, this time as an initially playable character.
Like in the last game, Luigi is a Rank C character when he's a computer controlled character. Luigi series Main article: In, Luigi gains the role of a doctor, much like his. Luigi, his appearance is similar to Dr. Mario's, but Luigi wears his instead of a doctor's head mirror.
In, Luigi gains a head mirror to wear. Puzzle & Dragons: Super Mario Bros. Luigi in Puzzle & Dragons: Super Mario Bros. In, Luigi is one of the main characters.
If Luigi is selected as the leader, he can call on others as a helper. If anyone else is the leader, Luigi can be called as a helper. Luigi shares the same number of forms as Mario, having eighteen forms, all of which are based on from other games and can be seen. Minecraft In the Super Mario Mash-Up Pack in, Luigi appears as a playable skin.
Luigi wearing the and also appear as skins. Super Mario Run Luigi reappears in as a playable character along with,,,, and the colored. Luigi is an unlockable character. To unlock, the player has to recruit 150 Green and Purple Toads each through Toad Rally, then spend 1000 coins to build the house. Luigi has his higher jump in this game.
Along with Mario, Luigi has a small form, allowing him to be hit twice before dying. Mario Sports Superstars Luigi appears in as a Balance type character in most sports; in tennis, he is the similar All-Around type instead. Due to this, Luigi has no glaring weaknesses in his stats, but does not excel in any one stat in particular.
In golf, Luigi's default drive is 209 yards, and his shots travel low in a fade trajectory. Luigi's appearance from the Nintendo 64 era (left) and his current appearance (right). Compared to Mario, Luigi is slimmer and taller. His face is noticeably thinner, his eyes are slightly more bluish, and his hair is the same style as Mario's, but more of an auburn or dark maroon. Luigi's mustache is dark brown, sometimes black, and smooth, unlike Mario's ragged mustache. Luigi also wears clothes similar to Mario, but his shirt and cap are green instead of red.
Layered over the shirt is blue overalls, which are a darker blue than Mario's. He also has brown work shoes, again darker than Mario's, with tan bottoms that reach above his ankles.
Artwork however sometimes shows Luigi with the same color of blue overalls and brown shoes as Mario. In, Luigi's shoes have Velcro on them, which is not present in any other game. The is similar to the, being green instead of red and having an 'L' replace Mario's signature 'M'; the ' L' was in italic from Mario Kart 64 to Luigi's Mansion for a few years.
Artwork for the has consistently depicted Luigi as wearing red and white striped socks; this trait is not present in any other games. Mario and Luigi's color preferences are reflected throughout the land in the form of various enemies, such as and, who also come in red and green varieties. These foes even reflect the brothers' personalities, with red ones being more aggressive and green ones acting cautious. In fact, Mario and Luigi are not the only known red and green brothers, with similarly color-coded siblings including, the and bridge guards, the, Massif Bros., & and and. When the younger of the Armored Harriers, theorizes that it may be some sort of rule that younger brothers must wear green, offering a possible explanation for Luigi's trademark green shirt and cap. However, Luigi has not always chosen to wear his usual green and blue clothes.
Originally dressed Luigi in a black shirt and green overalls, although artwork showed his shirt to be red. Shigeru Miyamoto stated that the green color of clothing for Luigi was inspired by the enemy. Wrecking Crew gave him a magenta pair of overalls and helmet, seemingly leaving him shirtless. Even Super Mario Bros. Gave its Luigi a green shirt and white overalls (although replaced this with a less aberrant brown shirt and green overalls, leaving his original colors to Fire Luigi, who usually has an inverse scheme), even though his usual palette and appearance had emerged in artwork. Fire Luigi's pallet in Super Mario Bros. Uses the color scheme used.
Luigi originated as being a of Mario in his earlier adventures. This applies to Mario Bros., Wrecking Crew, Super Mario Bros., Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, and in a few versions of Mario is Missing! Luigi's first depiction as taller and thinner is in, although Luigi's first unique sprites came in Super Mario Bros. 2, in which his artwork appearance conveniently coincided with the tall 's sprite.
Nintendo of Japan would not adapt Luigi's artwork differences to his in-game sprite until, although Luigi's various models have been unique almost ever since, even in remakes of games where he was originally a palette swap (such as Super Mario All-Stars, Super Mario All-Stars + Super Mario World, Super Mario Advance 2, and Super Mario Advance 4). Both Mario and Luigi have been described as 'cutesy,' to the extent that Shigeru Miyamoto considered redesigning them to 'become a bit more grown-up' in the era, for instance by removing their trademark. However, aside from growing more realistic as graphics have advanced, Luigi and his brother have changed little over the years, and continue to flash the V sign regularly. Luigi's appearance does, however, tend to lend itself to heavy stylization. The Luigi's Mansion graphical team took it upon themselves to animate every part of Luigi to convey emotion, resulting in such exaggerations to the plumber's body as head-expanding screams during boss cutscenes and complete flattenings by fake doors. The applies Luigi's cowardice to his actions, making most of his attacks look reckless and unwilling and giving him awkward movements, securing his official title as the series' 'dreamy, comical poster boy.'
Luigi cowering at the sight of in. Arguably, Luigi's most apparent trait is his seeming cowardice. Though he showed several instances of cowardice in early non-game media such as, his cowardly nature was not actually shown in-game until (aside from a few hints in Paper Mario), and has carried over to almost all of Luigi's subsequent appearances. Although Luigi's is his most overbearing fear, he usually reconsiders at the mere thought of any monsters or trials, especially in the Mario & Luigi series. However, Luigi can be quite brave, and has saved the Mushroom Kingdom alongside his brother multiple times. Especially glimpses into Luigi's more courageous side, showing him boldly rushing into dangerous situations and rarely even implicating his cowardice. In addition, the ending for Luigi's Mansion: Dark Moon also hinted that he got over his phasmophobia, or at the very least takes exception to and makes friends with the ghosts of.
Another strong element of Luigi's personality is his apparent complex of being overlooked. Although his Superstar status has earned him many fans, including led by and multiple supporting (one of which claims to be his biggest fan in Super Mario 64 DS), even Bowser and the have occasional trouble with remembering his name (as seen in Mario & Luigi: Superstar Saga), and he appears to be almost unknown in the.
Although Luigi's biggest reactions to his frequent overlookings in the Mario & Luigi series are a few 's and face-faults, his inattention was played up for comic relief in Paper Mario, with the snarky man in green complaining about being left behind and perpetually training for that. Luigi's bio in states that he has been gaining popularity in recent years. Luigi's state of being in the shadow of his brother shows strongly in.
An example would be the way Luigi is almost never happy, how his commentary is very monotoned, and how one of his taunts is a bashful kick of the ground. Also, his Final Smash, Negative Zone, seemed to have developed because of living in his brother's shadow forever.
Additionally, whenever the crowd cheers for Luigi, not too many people are heard cheering for him and when the announcer says Luigi's name, he sounds a little surprised. Despite this, however, did not intend to play up Luigi's overshadowed status, instead aiming to make him 'everyone's favorite man in green.'
When Luigi finally went on a quest of his own in, he's presented as be more arrogant and somewhat of a liar, as he changes the stories of his adventure to make himself look better; his partners claim his stories are false. Of his escapades describe them with even more flowery exaggerations, stating for instance that he played an earth spirit in the Drama Slam (whereas he actually played grass on the side of the road, according to ) and that he awoke with 'a soft call' (rather than a sneeze).
In, the (which supposedly knows all) passes Luigi as 'unworthy' to enter. This most likely has something to do with Luigi's 'dark secret from his past,' which it also mentions; Luigi did something either embarrassing or foolish which he has kept a secret ever since.
However, in a interview with a member of staff, he stated Luigi had no dark secret, and it was actually a reference to Luigi's constantly living in the shadow of his brother. He also added: 'Why make Luigi into a bad guy?
We have for that instead!' [] Even the game itself makes a straightforward point that Luigi has a large heart, as proven when he hits the and it grows to a gigantic size, flattening him. In and, Luigi is shown to cry when he is frustrated and losing a game. Luigi is also portrayed as somewhat refined, leading the ' in. Luigi's Mansion shows him to be a bit of a neat freak, constantly criticizing the dustiness of his mansion and even mentioning at one point that he hand washes his cap as opposed to using a washing machine as his brother does.
He also seems to have an eye for art, but doesn't appreciate many of King Boo's decorations. Luigi has also been known to cross-dress several times, usually as in order to trick their enemies. Luigi can be sensitive when someone insults him, especially if the jab in question regards his mustache (as proven prior to his showdown with ).
Luigi also appears to show concern for cruelty to animals; he is horrified by the deer heads and leopard skin rugs in the in and declares that he won't stand for an animal being treated in such a manner. Whereas Mario rarely speaks in the video games aside from numerous yells and grunts, Luigi is proven to be quite the conversationalist in the Paper Mario series, except in (where he has no dialogue at all); however, just like Mario, Luigi is mostly a silent character. When speaking, he talks in a strong Italian accent like his brother. In Super Paper Mario, Luigi is almost Mario's 'mouth'. He does all the speaking for Mario in the beginning of the game (a role later taken by ). Once he joins Mario's party, however, he talks only during scenes where the four heroes are shown together. Curiously, the inverse seems to be the case in the rare instance of a Luigi-only quest; both brothers are capable of captioned speech in Luigi's Mansion, but Luigi is limited to ellipses and question marks when interacting with another character.
In the Mario & Luigi series, Luigi, as well as Mario, talks in gibberish that the player can't interpret, but the other characters in the game do. In Luigi is consistently portrayed as being the smarter of the two, but the cowardice trait is also shown as Luigi is scared of things going very wrong.
He also doesn't take as many risks as Mario does. Revealed in is that he is willing to help whenever he is in danger. He thinks that Mario is much cooler than he is, that he adores his brother because of this trait. The messages that appear in Dream's Deep further explains this trait.
Overall, Luigi's personality is hard to determine and tends to change depending on the appearance. Very few games have portrayed him with a personality that lasts throughout the subsequent release. Overall, however, Luigi can be described as timid and cautious, yet kindhearted, brave, and willing to protect his homeland with Mario's help, though can be a bit negative at times. The Stork, carrying the newborn Mario Bros. To their parents Luigi was initially introduced as Mario's much younger brother. The first indication of their specific age difference was in, which implied that Luigi was born after Mario by several years. However, Super Mario World 2: Yoshi's Island and Yoshi Touch & Go described the brothers as twins.
The remake of the former, Yoshi's Island: Super Mario Advance 3, did not expressly call them twins, but noted that Luigi was Mario's younger brother, carried to their parents at the same time. Many video game sources still refer to Luigi as the younger brother, indicating that Luigi may have been the second born twin. For example, in Super Paper Mario, refers to Mario and Luigi as twins at the end of chapter 7-1. Despite the small age difference, Luigi directly refers to Mario as 'big bro' in the same game on more than one occasion. Also, while Luigi's Trophy description in also referred to him as 'younger twin brother', Colonel Roy Campbell calls Luigi a 'kid brother' to Snake during Snake's Codec conversation in the same game. In the Mario cartoon series, Luigi playfully refers to Mario as his 'little big brother', likely due to their height difference.
Since Mario is stated to be 26 years old in the Japanese version of Super Smash Bros. Melee, then, provided it is correct, Luigi is also 26 years old.
Powers and abilities Luigi's abilities are usually exactly the same as Mario's, such as in Mario Bros., Super Mario Bros., and Super Mario World so as to not give players advantages over each other. In most instances where one player can choose between the two brothers, however, Luigi is given his own gameplay quirks.
This first occurred in Super Mario Bros.: The Lost Levels, where Luigi can jump higher than Mario but has lower traction and speed. In the American Super Mario Bros. 2, Luigi once again features the highest jump, but comparatively low speed and power. Luigi's high jumps but low traction would return in, which, unlike its original version, allowed players to switch between Mario and Luigi at any time on the map screen.
In three-dimensional adventures, such as Super Mario 64 DS, Super Mario Galaxy, and Super Mario Galaxy 2 Luigi is usually faster than Mario (at the cost of poorer acceleration), but retains his classic high jumps and poor traction. As aforementioned, Luigi has a higher top speed, but poorer acceleration than his brother in Super Mario 64 DS, along with poor traction and increased agility. In this game, the two brothers are the fastest in all speeds. Luigi's jumps are perhaps at their strongest in this game; not only can Luigi jump higher than his brother, but he can also to slow his fall. His backflip has the same effect as being caught in a or stomping a, allowing for a very slow descent. Unlike Mario, however, Luigi cannot in this game. As a result of his agility and lightness, Luigi can walk on water for a short time.
Luigi's is, allowing him to disappear for invincibility and the ability to walk through certain obstacles. In Super Paper Mario, Luigi's specialty is the, which sends him just off the screen to bound over obstacles and damage enemies mid-air. His standard jumps are also higher than any other character's and he has lower traction once more. However, the player can simply press down to stop instantly in this game (due to his ).
Electricity is sometimes depicted as Luigi's answer to Mario's fire. In Mario & Luigi: Superstar Saga, Luigi is given the ability to harness and release electricity with a technique known as the, alongside his other specialty, the, to coincide with Mario's. This is referenced in Super Paper Mario with Mr. L's nickname of 'The Green Thunder,' and in where Luigi's involves controlling electricity. In addition to actual gameplay differences, Luigi often executes his moves differently than his brother. In, Luigi jumps with his legs back and descends with them forward, kneels when sliding, and appears to spit fireballs rather than throwing them.
The Super Smash Bros. Series and give Luigi green fireballs, and in the former games his fireballs levitate.
Perhaps most famously, Luigi's jumping animation in Super Mario Bros. 2 is merely his walking animation sped up; although Luigi's 'kicking' jumps were momentarily ignored, they returned in the, complete with a high-pitched warbling sound effect in Super Mario Advance 2 and 4. Luigi's aforementioned scuttle from Super Mario 64 DS also involves walking in mid-air, and he 'kicks' during his Triple Jump in Super Mario Galaxy and Super Mario Galaxy 2 instead of flipping like Mario. Luigi has also exhibited many unique traits in various sports and spin-off games, despite usually being a balance character like his brother. In games such as, Luigi has a higher top speed than Mario, but has lower handling and acceleration.
In the, Luigi hits with less power than his brother but features better control, although his shots consistently curve left. Luigi is slightly faster than Mario in, and reveals his special pitch and swing (the and, respectively) in. Despite his skills, Luigi is also somewhat clumsy. For example, in, he accidentally bumps one of his partners, the, into a volcano while trying to stop evil, burning him to a golden crisp but not killing him. Usually, though, he is very agile and can do many stunts Mario can not, and in fact appears to be the best jumper in the Mushroom Kingdom and he is shown to be a good breakdancer in whenever he gets a gold medal he breakdances like Sonic, and in the events Sychronized Swimming, Figure Skating, and Rhythmic Ribbon, he is shown to be flexible and a good gymnast because of his long legs. Roles taken Though Luigi is a heroic character in the Mario games, he is usually made as a sidekick to Mario, although in some media and games he is referred to as a partner. In the Mario & Luigi games, he is the cowardly partner to, and is occasionally forced to be brave.
He is the hero of a separate adventure the player doesn't get to play or see in, where he is a coward who changes the story to make himself look more heroic. In he was not a sidekick, but rather one of the four heroes, which made him equal to Mario. He was also brainwashed by to become a villain,, and was later brainwashed again by to become, the final boss. His sidekick role was completely different in, and its, where he was the sole main character who had to rescue Mario.
He has also taken the role of, similar to, as shown in. Overall, Luigi's role in games is usually the same as Mario's when they appear together. Luigi has a loving relationship towards his brother, if not occasionally competing against him. Luigi often accompanies his older twin brother on his adventures, most prominently in the Mario & Luigi series. While there is some sibling rivalry between the two, with Luigi sometimes feeling jealous and overshadowed by his brother, he also admires and looks up to him, wishing to be 'a great plumber like his brother Mario' in Super Mario RPG. The two share a loving twin bond so strong that as babies, Baby Mario could sense where his brother was after they were separated by the Koopas.
This closeness continues into adulthood, with the brothers frequently coming to each other's aid and rescue. While Mario is generally the more heroic and active of the two, Luigi has saved him on a few occasions, starting with Mario is Missing! And subsequently in Luigi's Mansion, and its sequel, Dark Moon, wherein Mario calls Luigi 'number one' upon his rescue. While they are rarely shown, Mario and Luigi's and are referenced a number of times, though Mama Mario appears in several episodes of Several other relatives are also mentioned or shown in various medias, such as their,, and.
Friends One of Luigi's closest friends is Yoshi, and the two are often referred to as 'The Green Team' when partnered up in spin-offs, although in the Mario Baseball, series their chemistry is only neutral. Their relationship is much closer in the, which depicted Yoshi as having originally thought Luigi was his mother and still enjoys hearing Luigi tell him bedtime stories, as seen in the episode. He is also good friends with, although they are not quite as close as Toad is with Mario, and while other Toads are almost unanimous in their praise and adoration of Mario, their opinions on Luigi vary greatly between individuals. Some are unabashed fans of Luigi, with one in Super Mario 64 even asserting that 'We'll have to call you the Luigi Brothers soon!' , while others are disbelieving that Luigi should measure up to Mario, with one going so far as to call him 'The world's most inept and least charismatic brother'. Similarly, Luigi's relationship with Starlow is far less cordial than she is with Mario, with her often belittling and mistreating him, but at the same time acknowledging that despite not being as great as Mario, he is still a hero.
Luigi's picture with Rosalina. Princess Peach is another one of Luigi's good friends, with him often accompanying Mario on quests to rescue her from Bowser, the two sharing good chemistry in, and overall friendly behavior seen between them, occasionally overlapping with hints of romantic attraction as well.
Luigi is seen swooning over Peach after she blows a kiss in her Mario Power Tennis victory scene, and in games where Luigi can be substituted for his brother, her interactions with him are the same as they would be with Mario, such as rewarding him with a kiss at the end of most Super Mario platformers, or even being referred to as 'special one' by Rosalina in Super Mario Galaxy. Overall, however, the two are portrayed as simple friends, with Daisy serving as Luigi's main love interest, although he has also expressed interest in the unseen of the Waffle Kingdom. He has also been speculated to have an interest in Rosalina owing to the fact that he and Rosalina are photographed together just as Peach and Mario were pictured together in the image sent by the in, and to the fact that he only gives Mario the he collected in if Mario tells Rosalina they're from Luigi. Fountain from the depicting Luigi with Daisy. ( Mario Kart Wii) It has been stated that Luigi has a crush on Daisy, and the attraction appears to be mutual.
In Daisy's second appearance in the Mario series, NES Open Tournament Golf, she served as Luigi's caddy, just as Peach was caddying for Mario, and as her trophy in Super Smash Bros. Melee points out, since that point 'some gossips started portraying her as Luigi's answer to Mario's Peach'. They are often paired up in spin-off games: they are seen golfing together in Mario Golf Toadstool Tour, are 'buddy players' with good chemistry in the series, they appear together in the pages from Mario Party 6, and in Mario Kart Wii, there is a giant, golden statue on the that shows the two holding hands and dancing together, along with another of and.
Their team names from the Mario Party series include, 'Steady Sweeties' and 'Tango Tanglers', and when Daisy received her trophy from Luigi in Mario Power Tennis, she says, 'Hey, sweetie! I'll take that'. Another one of Luigi's friendships can also be seen with Professor E. Although the only interactions between them aren't frequent, they work very well together.
Gadd shows much trust in Luigi, despite Luigi's cowardly nature. Throughout Luigi's Mansion: Dark Moon, E. Gadd jokingly holds Luigi in low regards, though he also states to be proud of him for courageously exploring the hostile ghost filled mansions as well as defeating the various ghosts. King Boo intimidates Luigi. Though 's main rivalry is with Mario, he views Luigi as almost a great a threat as his brother in games such as Super Mario Galaxy and its sequel. At other times, Bowser has trouble even remembering Luigi's name, particularly in the Mario & Luigi series where he often defaults to calling him 'Green 'Stache' (although Bowser finally calls Luigi by his real name at the end of Mario & Luigi: Dream Team).
Rather than Bowser, Luigi's arch-nemesis is actually, who he met and defeated single-handedly in Luigi's Mansion when the ghost kidnapped Mario. King Boo would later try to get revenge in Luigi's Mansion: Dark Moon, and the rivalry can be seen in other series as well, such as the Mario Baseball games, in which they share bad chemistry, or Super Mario 64 DS, where King Boo (Known as Big Boo in the English version) was the one to lock Luigi away. Another heated rivalry exists between Luigi and Waluigi, with the two sharing bad chemistry in all the games they appear in together, and acting hostile and rude towards each other, such as Luigi making a gesture at Waluigi to anger him in Mario Tennis, the two scowling at each other in the Mario Party 3 group picture, and Waluigi's vandalism of Luigi's picture in the opening movie of Mario Power Tennis. Waluigi is constantly seen harassing Luigi, whether by humiliating him during the sports competition, following him wherever he goes, or even directly confronting him. The origins of their animosity are unknown, however jealousy may be a factor, as both Luigi and Waluigi have crushes on Princess Daisy.
Luigi himself, while he despises Waluigi, prefers to ignore him and his antics. Just as Luigi's relationships with Daisy and King Boo mirror Mario's relationships with Peach and Bowser, respectively, so too does Luigi's rivalry parallel the one between Mario and Wario. Wario himself does not show as much antagonism towards Luigi as Waluigi, although the two do not get along well and it has been shown that Wario enjoys giving Luigi trouble, such as by tying his shoelaces together. Profiles and statistics Main article: Mario Tennis series • Type: All-Around • Instruction Booklet Bio: His height lets him hit even the balls that look like they're out of reach. • Type: All-Around • Offensive Power Shot: • Defensive Power Shot: • Stats: • Power: 6/10 • Speed: 7/10 • Reach: 7/10 • Serve: 6/10 • Lunge: 7/10 • Control: 7/10 • Doubles Partner: • Bio: Luigi has better ball control than his famous sibling and is especially skilled at volleying. • Type: All-Around • Bio: Compared to Mario, he is a bit less powerful, but Luigi is good at ball handling. His specialty is playing up front, at the net.
• Bio 2: Like his brother, Luigi is pretty good at everything. Although not as powerful as Mario, he has greater accuracy and is excellent at coming into the net. Portrayals A list of all the people who have portrayed Luigi.
• - • - 1996 - Present • - • - • -, • -; (Japanese version only),,, Gallery For this subject's image gallery, see. Nintendo Everything (September 14, 2015). Retrieved September 14th 2015 • (Accessed on 7-2-09) • ^ McLaughlin, Rus (November 8, 2007). (Accessed on 6-28-09) • (Accessed on 7-2-08) •.
The International Arcade Museum at Museum of the Game. Retrieved July 27, 2015. Retrieved January 24, 2015. • ^ • • 'We all know Mario who saved the beautiful girl from Donkey Kong. Now he's back with his brother Luigi, working in a bottling plant, loading cases on a conveyor belt. The conveyor carries the cases up for loading onto trucks.' - Mario Bros.
Game & Watch manual, page 4 • 'The left button moves Luigi up and down to carry cases to the next higher conveyor.' - Mario Bros. Game & Watch manual, page 8 • • • • • • (Accessed on 7-6-09) • (Accessed on 6-28-09) • ^ (Accessed on 6-28-09) • The Yoshi Touch & Go instruction booklet states that the Stork is carrying a pair of newborn twins (referring to Mario and Luigi) on page six. • The Super Mario Kart manual (page 21) states that 'Mario and Luigi have had a friendly rivalry that goes back to their childhood.' • (Accessed on 7-3-09) Links to related articles. [ ] (animated episodes) Characters Protagonists Luigi • • • bosses () • • minions • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Minor antagonists • • • • • • • • • Other characters • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Locations Regions • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Landmarks • • • • • • • • • • • • • • • • • • • • • • • • • • Items, Objects, Vehicles, and misc.
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Luigi ( ルイージ, Luigi) is a playable character in. His return to the series was announced during a on August 7th, 2013, which coincided with the announcement of and commemorated the. Charles Martinet reprises his role as Luigi's voice actor, albeit via voice clips recycled from. Luigi is currently ranked 18th out of 55 in the, placing him in the B tier. This is a significant improvement over his placement in Brawl, where he was ranked 28th out of 38, and is Luigi's best proportional placement in the series.
Luigi's most notable strength is the utility of his moveset: his overall fast frame data makes him difficult to and supplements his very consistent combo game, his very potent air game is supplemented by a number of his grounded moves having favorable launching angles, and his is a fairly quick with decent range. Luigi's attributes have also been improved: he much faster, while his air game and aerial mobility benefit from his much faster speed, higher, lower, and higher. Lastly, Luigi's remains unpredictable and long-distanced, as and are both risky to intercept. However, Luigi has retained his noticeable weaknesses from previous installments. Luigi's mobility is still slow and awkward in spite of its improvements: his faster dashing speed is slightly below-average at best, while his low and slow still largely hinder his options, punishment ability, and the versatility of his recovery. Despite having Fireball, the majority of Luigi's range is still short, which prevents him from racking up damage from a safe distance, especially against characters that have disjointed and/or projectiles. Overall, Luigi tends to run hot-and-cold like in previous installments.
He initially had a large playerbase and excellent results, such as winning with him. Although update 1.1.1 nerfed Luigi's combo game to the point that his results and playerbase decreased, he has continued to achieve excellent results at local and regional tournaments, and respectable results at national tournaments. This has been most evident with, whose consistent success has caused Luigi's current tier placement to become somewhat debatable. Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Attributes [ ] Luigi is a whose attributes differ noticeably from other characters of the same weight class. Although he has average speed, he has slightly below-average speed and the lowest. Luigi's aerial attributes are also very atypical for a middleweight: he has very slow and, low, above-average, the fourth highest, and the seventh highest. As a result of these attributes, Luigi has overall slow mobility and is.
Like, Luigi can be very difficult to punish, thanks to all but two of his regular moves (forward smash and down aerial) hitting before frame 10. This, in turn, gives his frame data the distinction of being the fastest in the game in regard to start-up lag and when excluding.
Luigi's excellent frame data is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and are decent, and it can be reliably even at high percentages. Luigi's tilt attacks also have their own perks: forward tilt can be angled and be used for; up tilt has excellent combo and juggling potential; and down tilt can opponents or hinder their attempts at grabbing the edge. Forward smash, sweetspotted up smash and down smash's back hit are reliable KOing options, but each of these moves also have some utility. Forward smash can be angled and deals extra.
Up smash renders Luigi's head throughout its duration, while it has set-up potential at 0%-5% thanks to its launching angle. Lastly, down smash is very useful for punishing rolls, thanks to its minimal lag, respectable damage output and long range. However, it is also a reliable follow-up from down throw against heavyweights and at 0%, while its front hit has set-up potential at 0%-5%. Luigi's aerial attacks are also very useful, as each of them can be with a, and possess specific perks. Neutral aerial is a and, like in previous installments, the only sex kick that launches opponents vertically, which benefits its clean and late hitboxes: the former is a great combo breaker and a situational KOing option near the upper blast line, whereas the latter is a very useful combo starter when 'd.
Forward aerial is the fastest of its kind and launches at the; at low to medium percentages, these traits make it very reliable for or down throw-initiated combos into itself, neutral aerial and up aerial, as well as a reliable option at high percentages. Back aerial has a very powerful clean hitbox and long range, which enable it to function as a safe and reliable KOing and edge-guarding option, or as an approach option via. Up aerial is useful for combos, since it can either extend them or, thanks to having the lowest amount of landing lag out his aerials, use its clean hitbox to start them at low percentages when SHFF'd. Lastly, down aerial is the third fastest of its kind, surpassed only by and 's, while its clean hitbox is a. Like Mario, Luigi's grab game is among the most effective in the game. His grabs are among the fastest in the game, while his is tied with 's as the fourth most damaging in the game.
Down throw is not only Luigi's most useful throw, but also his most useful move. Although update removed its ability to set up safe KOs, down throw's combos are still among the most versatile and consistent in the game, regardless of the opponent's weight, falling speed and gravity. In regard to middleweights, it can be followed up with forward smash at 0%-10%; up tilt, up smash, any aerial attack and Luigi Cyclone at low percentages; forward and clean back aerials at medium percentages; and clean up aerial at medium to high percentages. Despite being weakened since Brawl, back throw is as strong as ', and thus remains a reliable KOing option at high percentages. Lastly, forward and up throws have minimal utility, but are quick and deal respectable damage. As a semi- of Mario, Luigi has two special moves that are derived from his older brother, yet his versions deviate in noticeable ways.
Is a that is useful for pressuring, hindering an opponent's approach, or setting up an attack. Unlike Mario's Fireball, Luigi's is unaffected by gravity, which makes it somewhat less effective at hindering an opponent's or edge-guard attempt. Has very quick start-up like Mario's, but propels him vertically instead of diagonally.
By extension, it consists of a sweetspot and sourspot, instead of multiple hitboxes like Mario's. Comment Installer Un Vasistas. Its sweetspot boasts devastating power, which makes it a very potent punishment option, yet it is very risky because of its virtually useless sourspot and very high ending lag.
Aside from these, Luigi's other special moves are completely distinct from Mario's. Deals damage and covers horizontal distance, both of which can be increased thanks to its ability to be. However, it is also possible for Green Missile to misfire; in this case, it becomes even stronger than the fully charged version, and covers approximately 60% of. Lastly, can function as an approach option, a KOing option near the upper and, with sufficient button mashing, a recovery option. Although difficult to perform, it can even recoveries as well. However, Luigi has noticeable weaknesses, with the most significant one being his recovery.
Green Missile is slow and can be stopped by opponents willing to endure its hitbox, while Luigi Cyclone requires a considerable amount of to be effective without prior momentum. Lastly, Super Jump Punch is the least effective recovery option in his arsenal, owing to its lack of any sort of horizontal movement as Luigi ascends. This results in Luigi being overly reliant on his to recover, similarly to. Unlike Yoshi, however, Luigi has very slow air speed, which in turn makes his recovery very susceptible to gimps.
As in previous installments, Luigi's mobility prevents him from approaching quickly, especially from the air. This makes it significantly difficult for him to keep up with faster opponents, such as, and, which in turn hinders his otherwise excellent. As a result, Luigi is heavily reliant on using either short hopped neutral, forward and back aerials to approach, or Fireball to force approaches. However, there are a few methods that, at varying degrees, alleviate Luigi's problematic traction. Negates his dash's noticeable skid, which makes his approach safer.
Enables Luigi to dash while enduring only a very slight skid; although this makes it slightly risky, it allows him to go on the offensive more reliably, and even enables him to play. The last method is simply walking: although Luigi's walking speed is average, it is not as glaringly susceptible to his traction like his dash is. When coupled with proper usage of Fireball, this method can also enable him to maintain stage control. A notable user and proponent of the walking method is.
Lastly, Luigi's moveset has noticeable weaknesses in spite of its impressive strengths. Due to most of his range being short and his lack of a move, opponents with disjointed hitboxes and/or projectiles are very difficult for Luigi to fight against effectively. Luigi's unimpressive overall mobility also hinders his moveset.
Down throw is an essential aspect of his playstyle, yet his dash grab and especially his are hindered by his slightly below-average dashing speed and very low traction, respectively. Similarly, forward and clean back aerials are reliable for edge-guarding, yet they are risky to use as such while far from the edge because of his very slow air speed.
The majority of Luigi's are useful, with his most notable ones being Floating Missile and Quick Missile. Floating Missile is much riskier to intercept because it propels Luigi in a perfectly straight line, charges much faster, and is only slightly weaker than Green Missile. Quick Missile travels much farther and moves much faster, similarly to how Green Missile functioned in Melee. However, it is slightly weaker, while its considerably higher ending lag and lack of traction upon landing on a stage or platform make it much more punishable. Ice Ball has a slightly lower damage output, slightly higher start-up lag, slightly shorter range, and travels slower.
However, it momentarily opponents beginning at 50%, while its slower speed enables Luigi to fire multiple Ice Balls in immediate succession. True to its name, Burial Header grounded opponents, but also covers much more vertical height, descends much faster, and has much less landing lag.
However, it deals much less damage and lacks KO potential. Mach Cyclone covers almost no horizontal distance, and possesses a and a concluding hitbox instead of multiple hitboxes. However, it covers a tremendous amount of vertical distance, while its lone hitbox is very powerful, making it very useful for edge-guarding. Aside from these, the rest of Luigi's custom moves are generally not worth using because of their advantages being situational at best. Overall, Luigi can be a force to be reckoned with as long as his significant flaws are circumvented.
Although his tournament representation has lowered somewhat following update 1.1.1's nerf to his down throw, Luigi has continued to achieve impressive results in tournaments regardless. Changes from Brawl [ ] Luigi has been significantly in the transition from Brawl to SSB4. The combination of his improved mobility and the changes to canceling collectively grant him one of the most potent and consistent combo games among the cast. Luigi's neutral game has also been buffed in numerous ways aside from his improved mobility: neutral attack is better at spacing, late neutral aerial is much better at starting combos when 'd, forward aerial and have longer ranges, and dash grab has much less lag.
The majority of Luigi's damage output has decreased, which both contributes to his combo game and slightly worsens his KO potential. Up tilt is the best example of this ambivalence: it has much better combo potential than in Brawl, but cannot function even as a situational KOing option. However, since alleviates Luigi's weakened KOing options to the point of making them only slightly less effective than in Brawl, his lower damage output is ultimately a mixed bag instead of a definitive nerf. However, Luigi also received some. The changes to shield mechanics significantly hinder his already problematic potential, while a handful of his attacks have shorter durations, increased lag and/or smaller hitboxes. Lastly, Luigi's recovery has worsened because of and each covering noticeably less distance.
Overall, Luigi's buffs heavily outweigh his nerfs, and have enabled him to attain consistent success in competitive play. Aesthetics [ ] • Due to the aesthetic used in SSB4, Luigi has a sleeker design, and his overall color scheme is more vibrant. His overalls' pant legs are also no longer rolled up around his ankles.
Altogether, these changes make Luigi appear virtually identical to his appearance as of. • Luigi is significantly more expressive. He now smiles during his defeated/ animation, sports a toothy grin during and the last hits of his neutral attack and, smiles nervously during his pivot grab, sports an oohing expression during Luigi Cyclone's loop hits, appears alarmed during his down aerial and, and winces depressingly during his back and up aerials, standing and dash grabs, back throw, and childish punching. Luigi also now sports humorously quirky expressions during his and up.
Attributes [ ] • Luigi faster (1.34 → 1.5). • Luigi's is higher (0.022 → 0.024), although it is still the lowest in the game. • Luigi's is faster (0.7332 → 0.7341766). • Luigi's faster (1.22 → 1.25). This slightly improves his vertical endurance, but makes him slightly more susceptible to combos.
• Luigi's speed is faster (1.708 → 2.0). This improves his air game and makes him less susceptible to juggling. • Luigi's is higher (0.065 → 0.075). This improves his aerial mobility and somewhat alleviates the drawbacks of his. • is lower and is higher, improving his air game and aerial mobility.
• Dash's animation has slightly changed. Luigi now has a slightly different stance upon skidding to a stop. • Jump's animation has changed. Luigi now performs the, one of his signature techniques that debuted in and has appeared in a number of other Mario games. • has updated sound effects.
Luigi's footsteps now emit the running sound effect from • Dash attack makes a higher-pitched sound effect. • Victory pose's animation has slightly changed. Luigi now keeps both eyes open during his finger gun victory pose, instead of winking each eye in sync with the direction he sways his hands toward. Ground attacks [ ] • Neutral attack's last hit has increased base knockback (50 → 65), improving its spacing potential. It also has decreased ending lag (frame 32 → 31). • Neutral attack's last hit's animation has slightly changed.
Luigi now moves slightly farther forward to perform the hip thrust. This new animation increases its range, but increases its start-up lag (frame 5 → 6). • Forward tilt deals 2% less damage (10% → 8%), hindering its spacing potential.
It also has a shorter duration (frames 5-10 → 5-7). • Up tilt deals 3% less damage (9% → 6%), although its knockback was somewhat compensated (30 (base)/127 (growth) → 8/150). This significantly improves its combo potential, but significantly hinders its KO potential. • Down tilt deals 1% less damage (9% → 8%), although its knockback was somewhat compensated (30 (base)/50 (growth) → 20/65). Additionally, due to its angle being altered (270° → ), down tilt no longer grounded opponents. Lastly, its chance of has decreased (35% → 25%). Altogether, these changes significantly hinder its utility.
• Down tilt has decreased ending lag (frame 35 → 27). • Dash attack's loop hits have altered knockback (1 (base)/80 (growth) → 26/10) and their angles have been altered (361° → 65°/10°). This makes its hits connect together significantly better. Dash attack's last hit also has increased knockback (50 (base)/100 (growth) → 60/128), improving its spacing potential. • The weakening of makes dash attack significantly more difficult to escape from. • Forward smash now deals consistent damage (15% (upward)/14% (non-angled)/13% (downward) → 15% (all)), although its knockback growth was compensated (135 (all) → 121 (upward)/116 (non-angled)/117 (downward)). • Forward smash has increased ending lag (frame 29 → 42).
• Non-angled forward smash's angle has been altered (55° → 53°). • Forward smash now has a effect, instead of a effect. • The 19% damage increase to and the increase to significantly improve forward smash's shield pressuring potential. • Sweetspotted up smash deals 1% less damage (15% → 14%), slightly hindering its KO potential. • Down smash deals less damage (16% (legs)/17% (body) → 14%/15%), although its knockback growth was compensated (80 (both) → 85 (front)/104 (back)). It also has increased start-up lag (frame 3 → 6 (front), frame 12 → 14 (back)).
• Down smash's second hit's angle has been altered (70° → 60°). Aerial attacks [ ] • Clean neutral aerial deals 2% less damage (14% → 12%) and has decreased knockback growth (100 → 90), hindering its KO potential. It also has a shorter duration (frames 3-6 → 3-5). Neutral aerial has smaller hitboxes (4.5u/4.5u (clean/late) → 4.5u/4u (clean), 3u/2.5u (late)). • Late neutral aerial's angle has been altered (90° → 80°), significantly improving its combo potential.
• Neutral, back and down aerials have increased landing lag (10 frames → 14 (neutral), 12 frames → 16 (back), 12 frames → 20 (down)). • Due to Luigi's lower short hop, neutral and back aerials can no longer be performed twice with a short hop. • Forward aerial deals 2% less damage (10% → 8%).
This improves its combo potential, but hinders its edge-guarding potential. • Forward aerial has increased range, improving its approach potential. • Clean back aerial deals more damage (12% → 14%), improving its KO potential. • Clean back aerial has a shorter duration (frames 6-10 → 6-7) and its legs' sweetspot is now a sourspot that deals 4% less damage (12% → 8%), hindering its reliability.
Additionally, late back aerial has smaller hitboxes (4.5u/5.76u → 4u/5u). Lastly, back aerial has increased ending lag (frame 37 → 46). • Up aerial deals 2% less damage (13% → 11%). This slightly improves its combo potential, but slightly hinders its juggling potential. • Down aerial deals less damage (11% → 10% (clean)/8% (late)). Clean down aerial also has less knockback growth (100 → 80) and a smaller hitbox (5u → 2.5u) compared to the previous hitboxes. • Due to consisting of a clean hitbox and late hitbox instead of consistent hitboxes, down aerial now meteor smashes opponents based on timing, instead of positioning.
When coupled with the removal of, this significantly improves its reliability. Throws/other attacks [ ] • Dash grab has decreased start-up (frame 12 → 8) and ending lag (frame 39 → 36). • All grabs' animations have changed. Luigi now reaches out with one hand, instead of using both to clinch the opponent.
• Pummel deals 0.2% more damage (3% → 3.2%). • The removal of significantly hinders forward throw's damage racking potential. • Back throw deals 2% less damage (12% → 10%), hindering its KO potential. • Luigi has a new down throw, a. Compared to the previous down throw, it has altered knockback (75 (base)/30 (growth) → 55/83).
When coupled with the changes to canceling, this makes it significantly better for combos at low to high percentages. • Floor attacks deal 1% more damage (6% → 7%).
• Luigi has a new, a double-footed legsweep. Special moves [ ] • Due to consisting of a clean hitbox and a late hitbox instead of a consistent hitbox, no longer deals consistent damage (6% → 6% (clean)/5% (late)). It also has increased ending lag (frame 41 → 44).
• Fireball has increased range. • Fireball is lower pitched.
• Uncharged deals ≈1% more damage (5% → ≈6%). Green Missile's hitbox has also been re-positioned to cover Luigi's entire head, instead of only his neck. • Fully charged Green Missile deals ≈5% less damage (26% → ≈21%). • Holding a fully charged grounded Green Missile past a certain point will now cancel it, instead of holding the charge indefinitely. Upon being overcharged, Luigi will be vulnerable very briefly. This allows Luigi to no longer be stuck in a position that could potentially be punishable, but makes it impossible to use Green Missile to stall opponents and thus force them to go into Luigi's line of fire if they want to continue fighting. • Green Missile's chance of misfiring has decreased (12.5% → 10%).
This improves its safety while near edges, but hinders its offensive and recovery potential. • Green Missile has updated sound effects.
• The 19% damage increase to shields and the increase to shieldstun significantly improve fully charged Green Missile, misfired Green Missile and sweetspotted 's shield pressuring potentials. • Grounded sweetspotted Super Jump Punch has altered knockback (70 (base)/73 (growth) → 50/77), hindering its KO potential. • Grounded sweetspotted Super Jump Punch's angle has been altered (90° → 88°).
• Grounded Super Jump Punch covers less vertical distance, slightly improving its safety. • Aerial Super Jump Punch has increased start-up (frame 6 → 8) and landing lag (35 frames → 40). It also covers less horizontal distance after ascending and significantly less vertical distance, hindering its recovery potential. • Due to consisting of six hits instead of eight, deals 3% less damage (12% → 9%).
However, its last hit's knockback was compensated (60 (base)/115 (growth) → 80/130 (grounded)/120 (aerial)). Luigi Cyclone also has increased start-up lag (frame 7 → 10).
• Luigi Cyclone's loop hits' angles have been altered (160°/20°/90° → ). This makes them connect together better. • The weakening of SDI makes Luigi Cyclone significantly more difficult to escape from. • Aerial Luigi Cyclone covers significantly less vertical distance. It is also very difficult to ascend with without a jump, and requires significantly more button mashing in order to ascend. Altogether, these changes hinder its recovery potential.
• Luigi has a new,. Luigi equips the and nearby opponents into it before powerfully ejecting them. Unlike, Poltergust 5000 traps nearby opponents, deals considerable damage, and has very high knockback, instead of affecting a very wide area and granting Luigi easy openings to deal more damage and/or possibly score KOs.
Update history [ ] Luigi has been nerfed via game updates. Although he received a number of buffs, most notably to down smash, down aerial and, the nerfs that he received overwhelmingly offset them.
Update made 's damage output inconsistent by making it consist of a clean hitbox and a late hitbox like 's, which in turn hinders its zoning potential. Update further nerfed Fireball by increasing its ending lag, and almost completely removed down tilt's set-up potential by altering its angle. Most notably, update altered down throw's knockback to the point of removing Luigi's guaranteed KO set-ups. Luigi was also indirectly nerfed by the updates. The changes to shield mechanics brought about by updates 1.1.0 and 1.1.1 make it even more difficult for him to punish from because of his very low traction, and they do not benefit his offense because the overwhelming majority of his moveset does not have a noticeable amount of.
Although these nerfs have resulted in Luigi becoming somewhat less effective than he was during the initial release of SSB4, his viability has remained largely intact. • Forward smash damage: 14% → 15% • Forward smash side angle: 55 → 53 • Down smash angle: 70 → 60 • Down smash knockback scaling: 80 → 100 • Forward aerial hand hitbox radius: 4.8 → 5.6 • Order of hitboxes of forward aerial reversed (no practical effect).
• Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7 • Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0 • Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2 • Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5 • deals 1% less damage the farther it goes: 6% → 5% (late). • Forward aerial deals less damage (9% → 8%). While this slightly worsens its edgeguarding abilities, it also slightly improves its combo abilities. • 's ending lag is increased (total: 40 → 43 frames).
• Fiery Jump Punch (custom 2) knockback growth increased (40 → 50). • 's default grounded hitbox size increased (1.7u → 2.2u). • Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).
• Down tilt's angle altered from 74° to the Sakurai angle significantly hindering its function as a combo starter or set-up. • Down tilt's knockback growth increased (54 → 65). • Down tilt's ending lag is decreased (29 → 26). • The changes to mechanics have been detrimental to Luigi, as the increase in makes it much harder for him to punish from due to his already low. Additionally, only a very select few of his moves benefit from these changes, with the most notable example being a fully charged or misfired.
• Down throw's knockback has been altered (75 base/30 growth → 55 base/83 growth). The new knockback scaling removes Luigi's most notable follow-ups (very few moves are now only semi-guaranteed KO set-ups), particularly outside of medium percents. • Down aerial spike hitbox increased (1.8 → 2.5). • Down smash knockback growth increased (80/100 → 82/104 first/second strikes) • Fiery Jump Punch hitbox size increased (3.8 → 4.0).
• Fiery Jump Punch horizontal displacement (6.4 → 7.0). • Luigi Cyclone initial hitbox increased (1.0 → 1.3). • Luigi Cyclone angle 90° → 89°.
• Aerial Luigi Cyclone final hitbox growth decreased 130 → 120. • Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.) • The sweetspot hitbox is larger. • The sweetspot has more base knockback: 60 → 100. • The sweetspot has drastically decreased growth: 120 → 70. Moveset [ ] • Luigi can. Name Damage Description 3% A followed by a. It hits on frame 2, its last hit slightly moves Luigi forward, and it has a decent overall damage output.
These traits makes it a safe, yet reliable damage racking option. However, its first hit is also reliable for or combos, with follow-ups including tilt attacks, down smash, standing grab and, the latter of which is effective even at high percentages. Its first two hits are based on the + Punch + combo from Super Mario 64. 2% 5% 8% A wheel kick. It can be angled and is useful for jab locking.
Due to its average damage output and almost nonexistent base knockback, however, it only becomes reliable for spacing beginning at 55%. Download Game Ps2 Gratis Untuk Hp. 6% An overhead swipe. Due to its almost nonexistent base knockback, very high knockback growth and minimal overall lag, it is very useful for combos and juggling, similarly to 's up tilt. Compared to Mario's, it has longer horizontal range and is more effective at setting up aerial combos.
However, its ending lag is very slightly higher than Mario's. When coupled with its knockback values, its combo into itself at 0% is less safe compared to Mario's. 8% A low-angle back kick. It can potentially opponents at low percentages, and is able to hit opponents that are trying to grab the edge. However, it is much less effective for set-ups than in Brawl because of its lower chance of tripping and the removal of its ability to grounded opponents.
1% (hits 1-6), 2% (hit 7) A series of rapid, childish punches. Due to it hitting on frame 4, it is the third fastest dash attack in the game, surpassed only by and 's. It hits multiple times, while its last hit's very high knockback growth also makes it decent at spacing. However, it has a very punishable amount of ending lag. 15% A knifehand thrust. In addition to being Luigi's most damaging smash attack, it has very high knockback growth and can be angled like his forward tilt. While near the edge of in, it KOs middleweights at 99% when angled upward, and at 101% when not angled or angled downward.
In comparison, it KOs middleweights at 91% when angled upward, and at 92% when not angled or angled downward in. However, it hits on frame 12, which is the highest amount of start-up lag out of Luigi's smash attacks. It also has noticeable ending lag and very short range, although the latter can be somewhat alleviated with, thanks to Luigi's pivot being tied with 's as the second longest in the game. 14% (head), 12% (body) An upward arcing headbutt. It hits on frame 9, which is quite fast for a smash attack. Its sweetspot is located on Luigi's head and is strong enough to KO middleweights at 121% from anywhere on Final Destination in the 3DS version, and at 112% in the Wii U version. Like Mario and 's up smashes, it renders his head throughout its duration.
It can also function well as a, thanks to Luigi's very low traction. However, its sourspot is much weaker because of its lower damage output, which also makes it very unreliable for KOing.
The angle at which opponents are launched changes depending on when they were hit during its animation: opponents will be launched forward when they are behind Luigi, whereas they will be launched backward when they are in front of him. 14% (legs), 15% (body) A modified version of the Sweep Kick from Super Mario 64. Due to it hitting on frame 6, it has the lowest amount of start-up lag out of Luigi's smash attacks. It also hits on both sides, which makes it very useful for punishing rolls. Its back hit's very high knockback growth enables its legs' hitbox to KO middleweights at 115% while near the edge of Final Destination in the 3DS version, and at 109% in the Wii U version.
Although its body hitbox KOs slightly earlier, it is difficult to hit with. In addition, its front hit is much weaker because of its average knockback growth. 12% (clean), 6% (late) A flying kick. Due to it hitting on frame 3, it has the lowest amount of start-up lag out of Luigi's aerials, and makes it a very useful anti-pressure option.
It is also the only in the game that has a vertical launching angle. As a result, its clean hitbox KOs middleweights at 122% while near Final Destination's upper in the 3DS version, and at 118% in the Wii U version. In comparison, its late hitbox is a very useful combo starter and approach option when 'd.
8% A downward. It is a reliable follow-up from down throw at low to medium percentages, and is also useful for edge-guarding or approaching. Its hitbox is positioned not only on Luigi's hand, but also slightly around his body. Unlike the hand portion, the body portion of its hitbox launches opponents in the opposite direction. 14% (clean feet), 8% (clean legs, late) A. It hits on frame 6, while its clean feet's hitbox has both an impressive damage output and very high knockback growth. These traits make it one of Luigi's most reliable KOing options, as its clean feet hitbox KOs middleweights at 119% while near the edge of Final Destination in the 3DS version, and at 108% in the Wii U version.
It is also useful for approaching when used as part of a. Like forward aerial, its clean legs and late hitboxes are positioned slightly around Luigi's body up to his front side, and have the same quirk of launching the opponent in the opposite direction if the body portion of their hitboxes hits them. 11% (clean), 7% (late) A bicycle kick. It is useful for combos like Mario's up aerial, and is Luigi's only reliable follow-up from down throw at high percentages. Thanks to it having the lowest amount of landing lag out of his aerials, its clean hitbox can start combos at low percentages when SHFF'd. However, its launching is lower than Mario's, which makes it less effective at combos and juggling past low percentages. 10% (clean), 8% (late) A diagonal corkscrew dropkick.
Its sweetspot is a meteor smash, though it only lasts for 1 frame. Unlike in previous games, its sweetspot is now based on timing instead of positioning, making it much easier to land. When coupled with down throw, its meteor smash can extend combos, or even act as a KO combo while near the edge.
Conversely, its late hitbox is less effective for extending combos. Despite having much higher knockback growth, it is also less effective for edge-guarding because of its slightly lower damage output.
— Reaches out. Luigi's standing grab has average range. However, each of his grabs have minimal lag, with his standing grab being particularly notable for being the fastest in the game.
Thanks to his pivot being tied with Little Mac's as the second longest in the game, Luigi's is also very effective. 3.2% A headbutt. Moderately slow, but tied with 's as the fourth most damaging pummel in the game. 9% Spins the opponent around once and throws them forward. Very fast and Luigi's second most damaging throw, but has very minimal utility outside of dealing damage.
Its only other benefits are acting either as an edge-guard set-up at high percentages, or as a set-up into dash attack. However, this combo is only effective against lightweights and middleweights at 0%, and against heavyweights until low percentages, depending on the latter's DI.
10% (throw), 6% (collateral) Spins the opponent by their legs three times before throwing them backward. It also can hit other opponents while spinning, which deals minor damage and knockback. Due to its damage output lowering since Brawl, its KO potential has been toned down. However, it is still a reliable KOing option, as it KOs middleweights at 151% while near the edge of Final Destination in the 3DS version, and at 145% in the Wii U version. It is based on the throw that uses against in Super Mario 64. 8% Heaves the opponent directly overhead with both hands. Like his forward throw, it is fast, but has very minimal utility outside of dealing damage.
Its only other benefit is acting as a set-up into a short hopped forward aerial and a short hopped, which are only effective on heavyweights and fast-fallers at 0%-10%. 6% Shoves the opponent under himself and them. It is Luigi's most useful move and one of the most effective combo starters in the game, thanks to its below-average base knockback, average knockback growth, and diagonal launching angle. It can combo reliably against any opponent; in regard to middleweights, follow-ups include forward smash at 0%-10%; up tilt, up smash, any aerial attack and Luigi Cyclone at low percentages; forward and clean back aerial at medium percentages; and clean up aerial at medium to high percentages.
Although its combo potential wanes past 100% and/or while Luigi is affected by a high level of, Luigi Cyclone can also function as a mix-up against an opponent's air dodge at high percentages. 7% Performs a modified version of the Sweep Kick from Super Mario 64 before getting up. 7% Punches behind himself and then in front of himself while getting up.
5% Performs a wheel kick while getting up. 7% Performs a double-footed legsweep while climbing up. 6% (clean), 5% (late) Throws a. It is fairly, which enables it to pressure, zone, hinder approaches, and act as a set-up for a grab. Unlike in previous installments, it now deals less damage as it covers more distance, similarly to Mario's Fireball. Due to being unaffected by gravity, it is less suitable at edge-guarding compared to Mario's. Bouncing Fireball 6% (clean), 5% (mid), 4% (late) Functions almost identically to Mario's Fireball, although its bouncing arc is more vertical compared to his.
However, it has more ending lag, and its late hit deals slightly less damage. Ice Ball 4% Throws an. It opponents beginning at 50%, but deals slightly less damage and has slightly more start-up lag and slightly shorter range.
It also travels slower, but this allows Luigi to fire multiple Ice Balls in very quick succession. ≈6% (uncharged), ≈21% (fully charged), 25% (misfired) Crouches and then shoots himself forward to perform a flying. It takes 1.17 seconds (70 frames) to fully charge, but deals impressive damage when fully charged, to the point that it KOs middleweights at 91% while near the edge of Final Destination in the 3DS version, and at 82% in the Wii U version.
If charged on the ground for too long, the charge is canceled, which can allow for. It also has a 10% chance to misfire, which deals considerably more damage and has much higher knockback growth, to the point that it KOs middleweights at 50% while near the edge of Final Destination in the 3DS version, and at 42% in the Wii U version. A misfired Green Missile also grants intangibility on frames 18-22, and always travels the same distance regardless of the charge.
However, its considerable ending lag makes it punishable whether it is used for offense or recovering, which makes very important in order to use it effectively. Floating Missile ≈4.3% (uncharged), ≈18% (fully charged), 23% (misfired) Flies directly straight, which improves its accuracy, and charges faster. Although it deals slightly less damage, this is largely negligible, as it is still strong enough to KO reliably when fully charged or misfired. When fully charged, it KOs middleweights at 102% while near the edge of Final Destination in the 3DS version, and at 100% in the Wii U version. In comparison, a misfired Floating Missile KOs them at 52% while near the edge of Final Destination in the 3DS version, and at 50% in the Wii U version.
Quick Missile ≈5.15% (uncharged), ≈20% (fully charged), 20% (misfired) Flies much farther and faster, which make it much better for recovering. However, it takes longer to charge, and it a misfired Quick Missile is much weaker than the misfired versions of Green Missile and Floating Missile. It is also much more punishable, thanks to having noticeably more ending lag, and Luigi sliding upon the ground after landing. Although it deals slightly less damage, it is still strong enough to KO reliably when fully charged or misfired. When fully charged, it KOs middleweights at 97% while near the edge of Final Destination in the 3DS version, and at 87% in the Wii U version. In comparison, a misfired Quick Missile KOs them at 85% while near the edge of Final Destination in the 3DS version, and at 63% in the Wii U version. 25% (grounded sweetspot), 20% (aerial sweetspot), 1% (sourspot) A jumping uppercut.
Its grounded sweetspot emits a sound effect upon hitting, whereas its aerial sweetspot does not. Its grounded sweetspot's outstanding damage output makes it capable of KOing grounded middleweights at 64% from anywhere on Final Destination in the 3DS version, and at 57% in the Wii U version. Its aerial sweetspot is larger, yet weaker, and does not emit a ping sound effect upon hitting. Despite its lower damage output, it is nevertheless strong enough to KO middleweights at 99% while near the upper blast line of Final Destination in the 3DS version, and at 77% in the Wii U version.
Both sweetspots also grant intangibility on frames 8-10. However, it is very punishable because of its considerable ending lag and abysmally weak sourspot.
In addition, its vertical recovery potential is most effective when preceded by a. Fiery Jump Punch 18% (grounded sweetspot), 15% (aerial sweetspot), 1% (sourspot) Covers more horizontal distance, grants slightly more intangibility, and its sweetspots are easier to hit. However, it covers less vertical distance and has noticeable ending lag, which make it less ideal for recovering.
Its sweetspots also deal considerably less damage, but are powerful regardless, as both of them KO middleweights at 109% from anywhere on Final Destination in the 3DS version. Unlike Super Jump Punch, it launches opponents at a slight angle, instead of directly upward. It is comparable to how Luigi's Super Jump Punch functioned in Melee. Burial Header 8% (descent), 8% (landing), 1% (sourspot) Covers significantly more vertical distance, to the point that it allows him to reach the top platform on, and even more vertical distance when preceded by a double jump. Upon descending, Luigi grounded opponents, and diagonally launches aerial ones. When coupled with its much lower ending lag, its burying hitbox allows for reliable follow-ups.
However, it lacks KO potential because of its significantly lower damage outputs. 1.5% (hits 1-5), 3% (hit 6) Rapidly spins around, trapping the opponent and damaging them with a series of and before assuming a to launch them. Like, it enables Luigi to move along the ground, albeit at a much faster speed, which makes make it decent as a surprise approach option.
While in the air, button mashing grants it two special quirks: it will enable Luigi to ascend after his first jump, which also carries his double jump's momentum to enable an easier ascent, or it can act as a pseudo-, though the latter technique is quite difficult to perform. Outside of these two quirks, its last hit's very knockback growth enables it to KO middleweights at 135% while near the upper blast line of Final Destination in the 3DS version, and at 119% in the Wii U version. It resembles the.
Mach Cyclone 6% Covers significantly more vertical distance, especially when button mashed, and has slightly less start-up lag. Unlike Luigi Cyclone, it consists of a and a hitbox, the latter of which deals twice as much damage and has significantly more knockback than Luigi Cyclone's last hit. Altogether, these traits make it more efficient at recovering and edge-guarding compared to Luigi Cyclone, as it KOs middleweights at 75% while near the left/right blast lines of Final Destination in the 3DS version. However, it does not cover any horizontal distance, cannot punish rolls because of its windbox, and has more ending lag. Clothesline Cyclone 10% (hit 1), 12% (hit 2) Deals more damage and has much higher knockback. Its first hit has deceptive range and is a semi-spike, which allows it hinder approaches.
Conversely, its last hit launches opponents vertically and is extremely powerful, as it KOs middleweights at 95% from anywhere on Final Destination in the 3DS version. However, its first hit does not KO middleweights until 168% while near the edge of Final Destination in the 3DS version, whereas its second hit is very difficult to land because of its first hit's long duration.
Additionally, it has significantly more start-up and ending lag, which make it unusable for recovering or edge-guarding. It is comparable to how Luigi Cyclone functioned in SSB. 30% (maximum captured), 10% (ejection) Wields the to nearby opponents into it before powerfully ejecting them diagonally. Opponents will accumulate more damage the earlier they are vacuumed in. It has decent range, and is capable of vacuuming opponents from a variety of angles.
It is also very strong, as it KOs middleweights at 33% while near the edge of Final Destination in the 3DS version. [ ] • A green appears and Luigi leaps out of it while hesitantly saying 'Let's-a go!' And sporting a frightened expression that is very similar to his expression on the cover of. [ ] • Up taunt: Strikes a variety of poses in the following order: he faces the screen with one hand on his waist while displaying the with the other, referencing his animation from Luigi's Mansion when he would find a key.
Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similarly to his pose in official artwork for. Then he turns away from the screen and crouches depressingly, similarly to his animation in. Finally, he faces the screen once more and places both hands on his face while sporting a frightened look, similarly to his expression on the cover of Luigi's Mansion. • Side taunt: while saying 'Pow! Due to it moving Luigi forward into the and lowering his hurtbox, some attacks may actually miss him as a result. • Down taunt: Bashfully kicks the ground while sighing.
It deals 2% on contact, but also has drastically different effects depending on the opponent's position. If it hits an opponent that that is hanging on an edge or is off-stage, it will powerfully them. Conversely, if the opponent is on-stage, it weakly launches them vertically. It is similar to the animation Luigi performs when he loses a in. Up taunt Side taunt Down taunt [ ] • Rubs the back of his head sheepishly. • Pulls his nose, which stretches slightly and then snaps back into place.
[ ] English Japanese Cheer. A flourished remix of the Course Clear Fanfare used in • twice, similarly to his side taunt. • Throws a series of rapid, childish punches, similarly to his, then exhaustively gasps afterward. It appears very similar to his 'character chosen' animation in SSB. • Turns around and then makes gestures with both hands while saying 'Bang! In competitive play [ ] [ ] Character Custom sets available Luigi 1311 1211 3311 3211 3111 1312 3312 3212 2311 3231 Notable players [ ] Active [ ] • - Formerly ranked 19th on the.
• - The best Luigi player the world. Placed 13th at and, 7th at, 13th at and, 7th at, 17th at, 2nd at, and 5th. Ranked 25th on the, and 3rd on the.
• - The best Luigi player in Europe. Placed 1st at, 17th at, and 9th at and. Ranked 4th on the. • - The best Luigi player in New England, and the best Luigi player on the east coast. Placed 5th at, 5th at, 5th. Ranked 4th on the and 11th on the. • - The second best Luigi player in Europe.
Ranked 1st on the. • - The second best Luigi player in the United States, and the best Luigi player in the world prior to update 1.1.1.
Placed 7th at, 9th at and 2GGT: Fresh Saga, 17th at, and 25th at and. Ranked 19th on the SoCal Power Rankings. He is the first person to win a set against. • - The best Luigi player in Canada, and one of the best Luigi players in the world prior to update 1.1.1. Placed 2nd at, 3rd at, 7th at, 13th at, and 25th. Ranked 6th on the.
• - The best Luigi player in Japan. Placed 1st at and 2nd at both and. Ranked 17th on the. • - Placed 2nd at and 7th. Ranked 2nd on the. Inactive [ ] • - The best Luigi player in Japan before switching to after update 1.1.1. • - Co-mained Luigi alongside before switching exclusively to Mario after update 1.1.1.
• - Co-mained Luigi alongside many other characters before switching to and Sheik after update 1.1.1. • - Used Luigi as a secondary prior to update 1.1.1. • - Mained Luigi before switching mains to Diddy Kong in 2017. • - Co-mained Luigi alongside before switching exclusively to Yoshi after update 1.1.1. • - Co-mained Luigi alongside Ryu before switching exclusively to Ryu after update 1.1.1. • - The best Luigi player in MD/VA before switching to. Tier placement and history [ ] Since SSB4's release, Luigi's placement was a topic of debate, as his buffs were quickly acknowledged in his transition from Brawl and saw him perceived as a mid-tier character.
Positive opinions on Luigi, however, saw a sudden rise from early to mid-2015, as players recognized the potency of his combos and KO set-ups from his down throw. Additionally, he was noted for having an even matchup against, who was then considered the best character in the game, due to multiple high-profile cases of a Luigi player defeating a noteworthy Diddy Kong player in tournaments. The most notable instance of this was achieving a bracket reset against. These traits resulted in Luigi achieving niche status as a strong main and counterpick, and even a position as a top-tier character in the eyes of the community. Despite having fairly limited usage at high-level play, he was quite common at low-level and mid-level play, and many of the players who dropped Diddy Kong following his nerfs in updates and moved on to Luigi. However, Luigi's perception underwent a noticeable drop after update brought about changes to shield mechanics that made it harder for him to punish, and changed his down throw to the point of heavily altering it's guaranteed KO set-ups.
Despite this, Luigi's down throw has shown to have better low and mid percent combo strings which would be innovated on and labbed heavily by most notably and. When coupled with his impressive performances up to update 1.1.1, he was ranked 16th on the first 4BR, his best ranking in the series at the time. Although Luigi's combos remained largely potent or even proved to be stronger, many players who mained him dropped him in favor of other characters because of him requiring better execution and having his best kill set ups taken away after update 1.1.1.
This, in turn, was further compounded by the release of the DLC characters and, two matchups considered unfavorable for him at the time. As of the second tier list, Luigi was ranked 29th, resulting in him going from being the third highest ranked mid-tier character to the middle of the mid-tier, and being roughly tied with his placement in Melee. While respectable, Luigi's placement was nevertheless a considerable downturn, as his drop was tied with 's for the second largest between the first and second tier lists. However, Luigi's consistently strong results in some regions resulted in him rising to 26th on the third list. Incidentally, this placement is roughly similar to where he was viewed as being in accordance to popular opinion during the very early months of SSB4's lifespan. This would continue to last until placed 2nd at and 5th at while exclusively using Luigi, showcasing the character's excellent punish game. Outside of these results, he has also managed to stay consistent at a regional and national level.
As a result, Luigi has risen to 18th on the fourth and current tier list, very close to his placing on the first tier list. Due to this push in the characters meta, other Luigi players are starting to find better results such as,, and. Trophies [ ] Luigi Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique.
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee. With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things.
When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. 1983: Luigi's Mansion: Dark Moon 03/2013 Luigi (Alt.) Luigi may sulk when his down taunt is used, but his little dejected kick can actually hurt a nearby enemy fighter. It can even trigger a meteor smash! Notice an enemy leisurely hanging from the edge? Run over and pout on the edge—that foe will be the one with something to pout about!
Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a 'little hit' that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
1983: Luigi's Mansion: Dark Moon 03/2013 Luigi (With Poltergust 3000) Luigi (With Poltergust 5000) A ghost-sucking vacuum cleaner created by Professor E. In Luigi's ghostly adventures, it's the only thing standing between him and complete terror. In this game, it sucks in enemies, damages them, and then fires them diagonally upward. If it's used in an area with no ceilings, you might send them soaring right off the screen! A ghost-sucking vacuum cleaner created by Professor E. In Luigi's ghostly adventures, it's the only thing standing between him and abject terror.
In this game, it sucks in enemies, damages them, then fires them diagonally upward. Use it in an area with no ceilings, and you might send them soaring right off the screen! In [ ] Solo Events [ ] •: Luigi is one of the opponents fought in this event. All of the opponents have been unlockable characters in previous Super Smash Bros. •: As, the player and a giant must defeat Luigi and. •: Luigi must defeat a giant. After some time, a giant Mario will arrive to help the player.
Co-op Events [ ] •: Luigi and Mario must defeat Bowser Jr. If they wait too long, a giant Bowser will arrive and the players must defeat him as well. •: and must defeat Luigi and Mario. When they are defeated, Bowser and Bowser Jr. Must be defeated as well. •: Two players select a character and must defeat the entire roster. •: Luigi and Mario must destroy the entirety of while Wario and try to interfere.
[ ] Gallery [ ] •. Luigi wearing a.
Trivia [ ] • Traditionally, Luigi has always been an revealed after an installment of Super Smash Bros. Had been released. However, SSB4 is the first installment to break that tradition, as he was both revealed before release and is now a, instead of an. • He was also the first of the original four unlockable characters to be confirmed for SSB4.
• Luigi's official artwork is based on his side. •, Luigi could.
However, this was scrapped in the final release. • The trophy description for Luigi in the North American version of makes a reference to, a popular internet meme. However, it could also be a reference to a number of games where he excitedly refers to himself 'Weegee'. • Luigi's All-Star trophy in resembles his Adventure Mode trophy from, albeit with a different costume.
In comparison, his alt. Trophy in resembles his official artwork from Melee. • In, the 'Luigi (With Poltergust 3000)' trophy is titled erroneously. The Poltergust that Luigi is wielding in that trophy is actually the from, as shown by it having both a slightly different canister and the equipped.
This was fixed for the region's version. • Due to the fact that Luigi's head comes forward into the when he, he can avoid certain projectiles that go behind his head. References [ ].