Happy Mondays Loads Zip

1-1 Step On 5:19 1-2 W.F.L. (Vince Clarke Remix) Remix – 6:13 1-3 Kinky Afro (Euromix Edit) Remix – 4:17 1-4 Hallelujah (MacColl Mix) Remix – Vocals – 2:42 1-5 Mad Cyril 4:39 1-6 Lazyitis 2:47 1-7 Tokoloshe Man Vocals – 4:20 1-8 Loose Fit Vocals – 5:07 1-9 Bob's Yer Uncle Vocals – 5:10 1-10 Judge Fudge 4:00 1-11 Stinkin' Thinkin' Vocals – 4:20 1-12 Sunshine & Love Vocals – 4:49 1-13 Angel Vocals – 5:52 1-14 Tart Tart 4:22 1-15 Kuff Dam 3:06 1-16 24 Hour Party People 4:37 2-1 Lazyitis (One Armed Boxer Mix) Vocals – 3:54 2-2 W.F.L. (Think About The Future Perfecto 12' Mix) Remix – 7:14 2-3 Bob's Yer Uncle (Perfecto 12' Mix) Remix – 6:22 2-4 Loose Fit (Perfecto 12' Mix) Remix – 5:59 2-5 Hallelujah (Deadstock Remix) Remix – Vocals – 7:54 2-6 Freaky Dancin' 3:46 2-7 Delightful 3:39.

— Carlos Von Schlichten, Possibly one of the oldest and most abused tropes when it comes to gunplay is the frequent ignorance of just how many shots the good guys/bad guys have fired from their guns without stopping for a reload. In, most revolvers hold between 5 to 8 shots, depending on caliber, while semiautomatic handguns have magazines that usually hold 10–15 shots. Pump-action, bolt-action, and lever-action longarms generally hold 5–8 rounds (but the magazine can easily be topped off) and detachable-magazine semi-automatic or automatic rifles generally hold at least 20, if not 30 rounds. Note That great big circular magazine seen on the classic Thompson Submachine Gun in gangster movies holds 50 rounds in real life, and an even bigger one holds 100.but these regretfully tend to be and. But keep a running count, and you'll sometimes see a weapon go for much longer without hesitation. Ammo capacity of guns on TV seems to be totally dependent on how much drama and suspense is needed.

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Happy Mondays Loads Zip

The hero will always have plenty of ammo to mow down the, but will run out just before reaching the, or confront him with. Reloading is usually only done when it adds to the drama or when you need to. If someone is firing an automatic weapon that's belt-fed or has a large banana-shaped magazine in it, forget it — he's never going to run out until you shoot him dead. The only thing that seems to stop a movie or TV gun from firing is the. Can be partially explained by editing in some of the less unrealistic movies. If multiple shots of a gunfight flow well together, shot counts might be ignored, rather than breaking the flow by putting in a reload shot.

Happy Mondays Loads Zip

Likewise, editing has temporal considerations, and if the camera cuts to a different angle while the shots are occurring, you may be seeing the same shots repeated from different perspectives, making the actual number of shots fired lower than what was perceived. This is a common characteristic of; seldom do you see a ray gun run out of zap juice. An adjunct to this would be the Bottomless Quiver for archers. Many an archer in animation and videogames can pour out a stream of arrows without ever hitting the supply cart.

Is an aversion of this trope. Not at all related to. This may end up becoming an in many; who wants to pull their fighter plane over to the side to top up on the 20mm ammo in the middle of a? Even in video games where you do have to reload, typically shooters,. You can reload at any point without wasting bullets or having to move bullets from one magazine to another. When the game invokes, the rules just get that much fuzzier.

If you're unlucky, though,. A common justification in science fiction stories is that future firearms actually fire extremely tiny projectiles (hundreds or even thousands of which can be packed into a single magazine). Since kinetic energy is a factor of both mass and velocity, firing mechanisms that allow the projectile to be shot in a very, very high velocity can compensate (or more) for the size of the bullet. Stronger characters sometimes have the 'cheats' of an absurdly large magazine relative to their body size (e.g.

Having their gun belt-fed from a backpack) or internal magazines whose capacity cannot be accurately calculated. Neither of these can actually be bottomless, but since viewers can't tell the actual number of rounds, they're less likely to have their broken. This trope often goes hand-in-hand with. Compare against, which is about limited magazines.

There's a separate 'Exceptions' subsection on the bottom of this page. Please post aversions and subversions there.

NOTE: Regardless, it's a among many firearm enthusiasts. Franky is the most noticeable offender, apparently having a nail machine gun in his arm (which should logically hold only four nails) and a cannon, which he is never seen reloading. This is taken to ridiculous heights by anyone who uses a flintlock for their primary weapon. • According to, the flintlocks used in One Piece are capable of holding multiple bullets. While such things did actually exist in real life, they were rare prototypes that were both bulky and unreliable, whereas One Piece's flintlocks look identical to the normal single-shot types. • has Entou Jyuu, a pair of guns that never run out of bullets. Justified as they were created using future technology.

• does this, as nearly every gun user, and one character who fights by throwing bayonets, is shown to have unlimited ammunition, or at least combined with an implausibly large number of reloads. The creator jokingly states at one end-of-manga rant that Alucard's firearms are 'cosmoguns' that hold an enormous amount of ammunition, while the bayonet-using Anderson is just '. • An exception to this is the 'anti-tank rifle' used during the attack on Hellsing mansion. It holds only one shell and reloading takes a realistic amount of time. Then again it might very well be done purely for drama. Though this becomes a when they get a • Alucard is seen to in the manga and at least once in the anime, but that's more. • in the final episode of the anime when, during his fight with Incognito, Alucard runs out of ammo for The Jackal until Seras brings him a reload.

Of course, he then goes on to fire 8 or so shots from a magazine that's explicitly stated to hold 6 rounds. • Played straight with Vash's opponents in, who never seem to run out of ammunition.

This becomes even more confusing/distressing with Elendira the Crimson Nails who seems to have an infinite number of giant nails hidden in her briefcase gun. • And except for a hilarious subversion of a at the beginning (and despite complaining that bullets are hideously expensive), Vash never runs out of bullets, either. • Another exception is the standoff with Knives at the end of the series, where both of them have only one bullet each and are playing with the other person's gun in their. •: Makina fires something like 500 rounds each from her dual before changing magazines. • • Even then, it mostly just applies to. • Heavyarms has been shown to run out of ammo on multiple occasions.

Most pointedly in its battle with Sandrock early in the series, as well as in; its magazines aren't bottomless, but they're sure as hell high-capacity. • They would need to be near bottomless, seeing as how it only carries one rather small melee weapon as a backup (and not even that in ). •, though, is an odd one - as its beam weaponry is connected to its power source, it doesn't run out unless its suit runs out of power. It's averted, though, when the suits using nuclear power are introduced. • Taken to an extreme early on in, the AGE-1 has only one ranged Dods Rifle, and the unskilled Frit Asuno fires it all day long just trying to land a hit on enemies. • In!, Sosuke is evidently not used to running out of bullets and having to reload. This is evidenced in an episode of, where he plays a arcade game and gets flustered when he runs out of ammo.

He proceeds to pull out his real gun, in order to continue shooting. Interestingly enough,. It works for him though — he. • It's more because of the fact that he didn't know how to reload in the arcade game. When told the method (shooting outside the screen), he replies that. • Grave in reloads his gun ONCE in the entire series.

• In the both of the games, his Cerberus handguns never have to be reloaded. His coffin's special attacks do have a limit though. • Elie's Guns Tonfa in are often used for. There are no visible magazines, integral magazines for guns the size of tonfas shouldn't have that much capacity, and she is never shown reloading.

It could be a helical magazine, which would have the right shape and ammo capacity for the tonfas — except that such a design would leave little space for the firing and shell-ejection mechanism. • None of the girls ever seem to need to reload their weapons in. It feels a bit odd too considering how much ammo they can sometimes burn through to take down one Neuroi. What makes this especially glaring is that Charlotte, armed with a BAR, actually complains about her weapon's low capacity compared to the MG 42's most of the rest of the cast lug around, despite as above it not actually being an issue in the slightest. • Mad Pierrot's cane gun in the episode 'Pierrot Le Fou' can be fired as rapidly as he feels like, despite it having no conceivable place to store any ammo besides the one round in the chamber.

• Ninjas in can easily carry a ton of shuriken and kunai by using seals to basically store them inside scrolls. • 's main character uses revolvers. Musashi Gundoh is. You can probably see. • Possibly in reference to this, has a robot known as Vulking, a who specializes in. It's final attack involves firing EVERYTHING at the enemy.

And is known as Endless Burn. Vulking also has this in effect by not running out of ammo in its FINGER CANNONS every few seconds (though most of the rest of its arsenal are energy based). Similar to this, we never see the Kill Jaguar reload its Vulcan Storm either. •: Loz and Yazoo's qualify for this trope.

Averted with Vincent Valentine: see the Exceptions section. • In, Kakei's matchlock musket is perfectly historical, but its bullet supply as the plot demands along with the pistols he later invents are decidedly less accurate for 1599. •: Sometimes the anime will have guns firing more than they should. Averted in the manga, where Ryo needing to reload his six-shooters tend to be a plot point once in a while. • In, The version of has guns that channel his own psychic energy, and the Crimson Avenger has the original's guns, now magically attuned to her.

In both cases the effect is the same, they never run out of ammo. • In the French comic, the title character does this often. When asked 'Do you ever reload?' In one, he replies 'Yes, at the end of the episode.' • That one is a transcription of the original comic, where he replied, 'Yes, between each album.' • Another lampshade comes in the animated series: when asked if he ever reload, he answers with his 'Yes I do, faster than my shadow', then the camera moves and show that the shadow is STILL reloading the bullets shot during the previous gunfight. • Averted at the end of one comic when he tries to get the attention of a crowd by firing in the air, only to realize that he has spent the whole issue without reloading.

And if you go back and count, he has indeed fired a total of six shots up to that point. • Also partially averted in one album, where Lucky Luke comes in reinforcements to a cavalry detachment (for once, the situation is inverted) attacked by indians. Luke rides from the top of the hill, keeping shooting, until the Indians run away, and you can count at least 36 gun shots without the hero reloading. When the Captain of the detachment says that it was about time that they flee, Luke agrees: 'Indeed it was about time. My revolver is empty.' • in, wherein the Saint of Killers has a pair of Walker Colt revolvers that never run out of bullets because they were forged from the former Angel of Death's sword. • In addition, (and for the same reason), his guns are incapable of missing and kill anything they hit.

The origin of his guns also explains why the wounds they make are much less like pistol fire and much more like cannon fire. It should be noted that every other firearm in Preacher makes these kinds of wounds - it's just that only the Saint of Killer's weapons are actually justified in doing so.

• Played dead straight with the Holiday Killer in. Either he/she had a.22 pistol able to fire fifty shots at once, or the Riddler was a good sport and stayed stock-still while Holiday put a around him, not moving even while Holiday was reloading. • To be fair, he was pretty terrified about the whole incident, so it's not unlikely that he just froze with fear.

• actually averts this — when using two six-shooters, Scrooge does fire exactly twelve shots and then spends one frame reloading. • can't make up its mind on this, variously using it, subverting it, and lampshading it. •: That Yellow Bastard has Bob firing about 8 shots from a 6-shot revolver early in the first issue.

It's pretty rare that anyone ever reloads. •: • In, it is explicitly stated that the Huntsman 5000 creates ammo internally and replenishes automatically, so there is no need to reload. •: Quite literally; Ichabod's revolver continues to fire an unlimited amount of bullets despite the chamber being entirely empty when he checks it. • This was the explicit power of Tec-9 of (from DC's Milestone imprint): Any gun he fired never needed reloading. • In the Disney movie, during the 'Gaston' scene (read: tavern scene), Gaston fires three shots into a keg, causing beer to spill out and fill his mates' glasses, in under a second. He used a muzzle-loaded black powder blunderbuss (early ).

Even the fastest shooters (such as soldiers) can only get three shots off in a minute. • • In Clayton has a double-barrel shotgun that can fire up to five times between reloading. • In, the hunters fire bolt-action rifles and double-barrel shotgun several dozen times without working the action before eventually reloading. • In, the newest Red Hood fires around 50 (that we see, many more if we assume that the fight isn't taking place simultaneously) shots from akimbo pistols.

• Happens in quite a few shorts of, the most blantant example being int he short Tricky Dicks, where the villian fires a six shot revolver numerous times without reloading once. • Snake's revolver in is pretty much a magic gun that doesn't even need ammo.

When all of his gear is displayed before he sets out on his mission, you can see two extra speedloaders for his scoped S&W Model 67. Not only is his gun never reloaded onscreen, but it fires about 10x as many bullets as he had with him. •, in which a character fires a (rate of fire 1,200-2,000 rounds per minute, easily half the actual rate of fire of an M134) for several minutes before it empties. The total ammo expended is easily more than he could have possibly carried for such a heavy weapon (not to mention its power source). During the famous scene, Dutch and Dillon are seen reloading - albeit after firing about six times as many rounds as they had any right to - and Mac's M60 runs dry before he grabs the Minigun rather than load a fresh belt.

• In, during the riverboat battle, one American fires a total of twelve shots from a six-cylinder revolver. Have fun with some drinking games based on this one.

In the same riverboat battle, Rick fires about fourteen times without reloading, whereas with exactly the same gun three years before he ran out after about three shots in each. During the camp battle he only fires six, so that's okay. • In, a six-cylinder revolver is fired seventeen times in succession. • In, Ash fires his double-barrel shotgun three and later four times in a row without reloading. He also fires at least two dozen rounds at the deadite in S-Mart from a lever action rifle at the end.

Also, his chainsaw seems to never run out of fuel. Or need any fuel, for that matter. However when his shotgun fires both barrels, the camera switches away from Ash and a soft clicking sound is heard (which would still mean a very fast reload, especially for a man with only one hand).

Of course, the question still remains,. •, in which Max fires roughly thirty shots from an 92FS during one shootout and is never seen reloading. In-game however, everything reloads, complete with scattered empty magazines. In the sequel, an effect of getting deep into bullet-time is. • (with the exception of a ) has people firing automatic weapons at the monsters with never-ending bullets. At one point they even start shooting up an empty room. Just for the hell of it.

There's at least an attempted justification: in the beginning they mentioned the magazine can hold 1,000 rounds of ammo which would last quite a while but would be far bigger than shown in the movie (the guns do exist in reality but only have a maximum capacity of 50 rounds). Doc Holliday fires three shots in a row. From a double-barreled shotgun. • has the same problem, as everybody fires more than 6 rounds from their revolvers. In fairness, some of this comes down to sloppy editing; Doc shoots a cowboy during the OK Corral gunfight once with his shotgun (having fired the first barrel into the air), but the scene's cut to show the same shooting twice from different angles. • deals with this by having the main character have a mechanism under his sleeves that loads his pistols with new magazines.

This does not explain how exactly the mechanism works however, or how many magazines it holds. He also has sort of elaborate decoy magazines, magazines on round bottoms that he tosses to the floor, runs out and shoots down several guards before dropping to the floor and slotting the magazines into his gun. Careful counting of shots along the hallway scene in which both the sleeve reload and the weighted weeble clips are used reveals at least 30 rounds per magazine are being fired all the way along.

At best count, about 40 are fired before the first reload, possibly more. • In, the ammunition belt on Arnold's machine gun actually gets longer every time they cut away and cut back. • Also features Arnie dual wielding M16s for an impossibly long length of time. He would have no way of reloading without dropping one of them even if it was done offscreen.

• The Commando parody in. When the action cuts away from Topper Harley firing a machine gun several times. Each time the camera cuts back to him, the pile of shell casings around him is higher(up to his waist by the end of the scene) and the belt is the same length. • Actually subverted when he runs out during the battle, forcing him to take out one group of by grabbing a handful of bullets from a nearby box and throwing it at them. • In the trope is averted and later followed.

Bullet Tooth Tony is unable to kill Tyrone because he runs out of bullets — he pulls the trigger, the gun goes click, and he comments 'You lucky bastard'. In this sequence, he reloads at least once, and each magazine holds 7 shots, exactly as many as the real Desert Eagle in. Cti Toolkit Agent Desktop Download. 50 AE holds. Later on, however, Cousin Avi gets the gun and fires 10 shots at a dog without a reload. • Although and its sequels make lots of attempts to avoid this, Scorpio's sub-machine gun seems to spray a lot of lead with very few reloads. Given, a lot of SMGs tend to have fairly large ammo capacities and is shown to have several magazines in his suitcase. • has this in abundance.

Oddly, his lack of ammo then becomes very important in his brief stand off with Grocer. • In, Leo fires over five hundred rounds from a Thompson submachine gun loaded with a hundred round magazine. • Appears during the hilarious chase scene in: a cashier reloads his double-barreled shotgun after firing one shell at H.I., but then fires off five shells in a row without stopping. • John Woo movies. Almost every single one, with the exception of the - in that movie's final battle you see one of the main characters toss a magazine to the other so he can reload. The only time the guns ever seem to run out of ammunition is when it's somehow relevant to the plot. Woo has stated in interviews that showing a reload detracts from the action of a gunfight and he wonders why American film audiences are so obsessed with it.

Correlates with the. • Lampshaded and ruthlessly parodied in, where the protagonist chases down a thug with his Magnum, and keeps shooting. After a brief chase, the thug stops him to point out. Willie: Now, you got a.45 revolver that holds six bullets! Now, I counted at least forty shots and you never reloaded! Slammer: That's right.

•: Kazuo Kiriyama's uzi. • Almost averted in the '50s monster movie, where we do see a character reload. Almost, because before and after reloading, he manages to fire off five shots from a double-barreled shotgun. The scenes in the Matrix can be explained by the same logic that gives humans and programs super-strength and speed.

In fact, the weird part is when they do run out of bullets, especially the Agents, who are literally a part of the environment, and have full support of the world-building program, so if anyone has a legit excuse to have infinite ammo, it should be them. •: Neo fires a gatling gun from a helicopter for almost a minute. That's like 6000 bullets •: The lobby shootout scene (the ones with bad guys on the ceiling), in which no character ever reloads or, and in the subway chase when The Trainman fires at least 11 rounds from his 6-shot revolver, without reloading (or being shown to, anyway). • Possibly justified in that in the train station, The Trainman is 'God', and can shoot as many bullets as he wants. • Also prevalent in during the highway chase. The seem to have a UMP.45 with at least 200 rounds in its magazine, whereas the real-life counterpart has only 25. • During the battle for Zion, in the real world, the legion of can be seen firing for extended periods of time on full auto.

In fact, many APUs reload at different times despite all beginning to fire at the same time. • The director's commentary for notes that even the actors were wondering about it. The director told them, 'It's not that kind of movie.' • In, the American sniper fires more than five shots from his Springfield sniper rifle without reloading, exceeding the weapon's capacity. • Played Straight and subverted (as are many, many other tropes). When they are in the movie, everybody's shooting left and right without ever pausing to reload.

When they exit the movie to real life, Arnie's character realizes things work differently: cars don't, and guns need reloading. In one of the final scenes, as the is shooting his revolver randomly in Arnie's direction, he apparently runs out of ammo. Arnie pops out of his hiding place and pokes fun at the forgetting to reload, only to discover he has faked running out and has one last bullet left. With which he's immediately shot.

Jack Slater: Did you make a movie mistake? You forgot to reload the damn gun. Benedict: No, Jack. I just left one chamber empty. • In the first half of the final gun battle in, Butch and Sundance are shown reloading their guns every six shots. But then they go the entire rest of the fight without ever reloading.

• Seymour's revolver in the film of the musical has at least 12 shots. • Pretty notable in. Angela fires her gun consecutively 30 times without reloading, but her Smith and Wesson Model 6906 holds a total of 13 rounds. • was a big offender. Spooner never reloads any of the several pistols he uses throughout the movie, but even worse, he has a submachine gun that gets a lot of use toward the end. By 2035, apparently bullets are infinite. • In, the bartender fires 8 shots from his double-barreled shotgun before ducking to reload.

Given that the movie is both a parody of, and tribute to police and action flicks, this may have been intentional. • In, the villain fires way more rounds than the submachine gun he's carrying can hold in a magazine during the final chase scene. Furthermore, he's doing so while riding a motorcycle, giving him no realistically-conceivable means of reloading.

When they destroy Brian's Eclipse, each of their submachine guns fires like an anti-materiel machine gun, about 150-200 rounds of API ammo each. After so many rounds, any machine gun with one barrel would have gone white hot. • • In the first, no one ever reloads, unless it's plot important.

The Steyr AUG has a magazine capacity of 30, and the bad guy fires constantly for minutes. On the other hand, it was one of the first action movies to have the characters carrying spare magazines as a matter of course, and we do see plenty of reloading scenes. • In, the security guard in the bank vault fires his shotgun about 15 times before coming up empty, nearly twice as many shells as a typical law-enforcement model can hold. • A minor version of this happens with the original.

In the first, Dr. Loomis shoots Michael Myers once with a six-cylinder revolver, then after Myers staggers back a few steps, Loomis takes aim and fires the other five bullets in his gun, causing Myers to fall off a balcony to the ground below. However, the scene where Michael is shot and falls off the balcony was re-shot for the second film, leading to two rather glaring continuity errors: the balcony looks completely different than the first film's, and Loomis shoots Myers with six bullets instead of five following that initial shot.

Which mean that, instead of shooting him 'six times', as Loomis claims, he actually shot him seven times. • In, the title character's revolver The Samaritan clearly holds and is loaded with four bullets, but when he shoots at Sammael in the museum he fires it six times before putting it back in his belt, then on the street twice more.

Download Ufc Undisputed 2011 Keygen here. When he reloads it with a tracking bullet a while later he doesn't remove any shell casings. He shoots it more than four times while fighting the tooth fairies in as well. • Occurs twice when Lana Ravine is firing her revolver in: when she's at the firing range and when she's shooting Max Shady.

• Silent comedy offers an egregious example. Tillie whips out what looks to be a standard revolver, and fires about 20 shots from it. • In the 1939 movie, during the final chase scene, nearly every male riding the stagecoach has a Winchester or revolver, and are shooting them as fast as possible, but none of them are shown reloading them (the Native Americans, on the other hand, sometimes have to reload theirs). Then suddenly, without warning, they're out of ammo and about to be overrun (before saves them).

• In Undead, the police officer's revolver fires a rather obscene amount of rounds in the first gunfight. • Komodo vs Cobra, an already remarkably bad movie with technical mistakes every few seconds, really goes to town with this. The.45 semi-auto pistols (which are misidentified by multiple characters as.38 revolvers, somehow) have apparently infinite ammo. There's one scene where a character fired one gun around 45 times, and another scene where he had one gun in each hand and fired at least 60 times total.

Note that they never stocked up on ammo when they were at their base, nor did the movie ever show them re-loading between action scenes, let alone during them. Combining this with the two titular beasties somehow being they might as well have called them the '. The titular character regularly fires upwards of 10 shots from his six shot revolver. Of course, this is probably on purpose. • Lampshaded in (and referencing ) — when the hero is in a shootout and runs out of ammo, he tells us 'If all you people in the audience who believe in fairies clap your hands, my gun will be magically full of bullets!' • In 47 loads a pair of (30 rounds per magazine) and proceeds to slaughter a room of baddies without ever stopping to reload (you know there weren't any reloads off screen, because 47 was frisked when he entered the room). • In, Sly opens up on the bad guys with a fifty-cal machine gun mounted on a small jeep.

He keeps it up for a while, far longer than a single belt could possibly allow. It does eventually run out, but not before shooting a lot more rounds than a small jeep would reasonably carry (.50 BMGs are big). And then he reloads. • In, the boys' father leading the FBI force fired 9 shots from a revolver at the escaping on a helicopter. • In Blair fires seven shots from a six shot revolver without reloading.

• plays with this trope. Although the film features plenty of gunplay, characters are seen to reload. However the title character, while tending to fire short, controlled bursts, expends a lot more bullets than is possible for the size of his before returning it to his leg holster at the end of any given engagement, and is never seen performing a reload action during combat at all. Additionally, the ED-209 robot appears to carry more ammunition than a fighter plane; in its it empties three 20mm cannon into a hapless executive for nigh-on half a minute. • In, RoboCain's rampage includes his firing hundreds if not thousands of rounds from his built-in rotary gun- far more than he could be carrying. • They tried to avert it in with the fighter jets running out of missiles, but then they had the pilots 'plough the road' with a seemingly endless supply of bullets from their gatling cannons.

One wonders why they used their precious supply of missiles to shoot down alien fighters when machine guns were just as effective. In real life, fighter jets carry enough rounds for less than ten seconds of continuous fire. • In, Clint Eastwood's character fires an.