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October 29, 2009 • PlayStation 3, Xbox 360 •: October 29, 2009 •: January 5, 2010 •: January 7, 2010 •: January 8, 2010 Wii U •: September 20, 2014 •: October 24, 2014 •: October 24, 2014 •: October 25, 2014 Microsoft Windows • WW: April 11, 2017 Nintendo Switch • WW: February 16, 2018 •: February 17, 2018, Mode(s) Bayonetta is an video game developed by and published. The game was originally released for and in Japan in October 2009, and in North America and Europe in January 2010. The game was later released on the alongside its sequel,, releasing in September 2014 in Japan and worldwide the following month. A port for was released in April 2017.

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Bayonetta takes place in Vigrid, a fictional city in Europe. The game stars, a witch who is capable of shapeshifting and using various firearms. Bus Driving Jobs In Dublin. She also possesses magical attacks, and she can use her hair to summon demons to dispatch her foes. The game features a rating system, which gives players a grade based on their performance, and a combat system that is similar to the series. Development of the game was started in January 2007, with being the game's director. According to Kamiya, the game was completely original, though he drew some inspirations from, and played for reference.

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The game's theme is 'sexiness', and that the characters were designed to be 'fashionable'. Kamiya and artist Mari Shimazaki spent more than a year to create Bayonetta's design. Several demos were released for the game prior to its launch. Bayonetta was the third project released by PlatinumGames, which was founded by former ' employees. Upon release, the game received generally positive reviews. The game was praised for its combat, presentation and soundtrack, but was criticized for its story and quick-time-events. The game was awarded and nominated for several end-of-the year accolades, and had sold over a million units worldwide by 2010.

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An film adaptation of the game by, titled, was released in Japan in November 2013. Bayonetta gameplay screenshot. Though 's reviewer praised the game's use of 'glorious European architecture', 's said that 'some of [Bayonetta's] larger hair-based attacks can obscure the action.'

Bayonetta is a single-player, 3D. Its combat system is similar to that of director Hideki Kamiya's previous title,.

The player controls a witch named, and using both melee and long ranged attacks, complex combo strings, and multiple weapons, is encouraged to explore ways to dispatch angelic enemies with as much flair as possible. Special commands or actions are woven into events, finishes, executions, and unique 'Torture Attacks' in which Bayonetta summons a variety of devices to deal devastating blows to her enemies. Such devices range from to. Bayonetta also has unique but limited abilities that her enemies do not possess, such as 'Witch Time', which activates when the player makes a well-timed dodge to an attack.

This temporarily slows time to allow Bayonetta to inflict massive amounts of counter damage before the enemies can react. The player can double jump for extra height, perform evasive backflips, and destroy background objects and doors. Camera views can be rotated, enemy targets can be locked on, and weapons can be switched during play.

With unlockable transformations, the player can make Bayonetta become a panther or one of various other living creatures to enhance her abilities. Lollipops can be used to her, replenish her magic, induce invincibility or increase her strength, although using these items, as well as dying, lowers the score for that chapter. By finding various component items, the player can combine them into new items. Many enemies and objects drop halos when destroyed (resembling the rings from Sega's series), which the player can use to buy items, techniques and weapon upgrades. The player can also use enemy weapons, either to directly attack or as props for movement. Bayonetta's strongest attacks allow her to summon parts of Madama Butterfly and other demons with her hair. Bayonetta starts the game with four guns, two in her hands, two on her feet.

By finding golden, some of which are in multiple pieces, players can earn new weapons, such as shotguns, a katana and a whip. These can be customized to Bayonetta's arms and legs in various combinations.

The game consists of multiple chapters, each consisting of several verses. Depending on how well the player performs, they are given one of the following medals at the end of the verse; Stone, Bronze, Silver, Gold, Platinum and Pure Platinum, similar to the rating system of. There are some medals that are earned off the beaten path, such as special areas with set challenges. At the end of the chapter, a final score and an award is given depending on the type of medals achieved, with the score being deducted for any items used and deaths occurred.

In between chapters there is a minigame called Angel Attack, in which players use Arcade Bullets found in the main levels to shoot at angels and earn points. These points can be traded in for items, with any leftover points exchanged for halos. The game includes five difficulty modes: 'Very Easy', 'Easy', 'Normal', 'Hard', and 'Non-Stop Infinite Climax'. On Easy and Very Easy, a 'Very Easy Automatic' mode is made available in which the game positions Bayonetta to perform attacks on enemies, and the player only needs to press one button to execute elaborate combos, unless they wish to perform their own choice of movements or attacks.

Kamiya, who first added such a mode to Devil May Cry, posted a video on the game's official website in which character designer Mari Shimazaki demonstrated the mode (which Kamiya 'jokingly called 'Mommy Mode ') in Bayonetta. He expects players to first complete the game in 10 to 12 hours, but believes that its rating system (similar to that of Viewtiful Joe, which he directed) and the pursuit of high scores will provide.

The game has a fixed button configuration; Kamiya said 'we found that there wasn't really a point to changing [it]'. Plot [ ] Setting and characters [ ] Bayonetta takes place in Vigrid, a fictional city in Europe.

The title character (voiced by Hellena Taylor) is a witch who and uses various firearms, along with magical attacks she performs with her own hair by summoning demons to dispatch her foes. She awakens after a 500-year sleep near Eggman's tombstone and finds herself in an unfamiliar area with no memories of who or what she is. Over time, she begins to remember what caused her current predicament. 500 years before the incident that caused Bayonetta's memory loss, there were two factions preserving the balance between darkness and light in the world: the Umbra Witches, who are followers of darkness, and their counterparts, the Lumen Sages, who are followers of light. The factions shared two distinct treasures, the 'Eyes of the World' (separately named the 'Left Eye' and the 'Right Eye') which they used to oversee the just passage of time.

Both factions mysteriously disappeared from Vigrid under unknown circumstances. Bayonetta still has an ornate piece of jewelry which contains a small red gem, and believes this gem is the Left Eye of the World. While searching for the Right Eye, she often receives flashbacks that make her remember what caused her current predicament. A male character known as Luka ( ルカ) (voiced by ) had met Bayonetta as a child, and is now a possible love interest for her.

Other characters include Bayonetta's rival and fellow Umbra Witch Jeanne ( ジャンヌ, Jannu) (voiced by ), who wields four guns like Bayonetta; Rodin ( ロダン, Rodan) (voiced by ), the owner of a bar called the Gates Of Hell where Bayonetta can buy various weapons and items; an informant named Enzo ( エンツォ, Entso) (voiced by ) who looks and sounds similar to actor, and provides comic relief; a young girl named Cereza ( セレッサ, Seressa) (voiced by Joy Jillian ) whom Bayonetta meets early in the game; and the main antagonist Balder ( バルドル, Barudoru) (voiced by Grant Albrecht ). . it's been eight years since [the first ], so of course I wouldn't create a game that hadn't progressed from those days! Of course, if there hadn't have been DMC, there wouldn't be Bayonetta, which has evolved from DMC., April 2009 directed development of Bayonetta at since January 2007, and the game was 'more-or-less complete' by October 21, 2009.

The group developed for 's game console, while —with PlatinumGames's original data and support— handled to the game to 's. Kamiya had worked on previous games such as,, and, and as such, the game makes occasional references to these games, as well as other titles and various franchises, such as a minigame inspired.

Mari Shimazaki designed the game's characters to be 'fashionable', with 'subdued' features. She designed the titular character to fulfill Kamiya's request for a modern, female witch that wears glasses and wields four guns, and the two settled on her original concept for the character despite her work 'over a year' on other concepts. Bayonetta emerged as a long-haired, black-clothed witch with a (in place of the traditional ) and glasses (which Kamiya 'really pushed for. To differentiate Bayonetta from other female characters and give her a sense of mystery and intelligence').

Conversely, Shimazaki 'didn't require a huge amount of effort' to design Bayonetta's short-haired, red-clothed rival Jeanne, who merely wears her glasses on her head above her eyes. She added plumes to Jeanne's handguns to add movement to the design, and thick makeup to Jeanne's face to 'make [her] feel like something out of the 1960s'.

Though Shimazaki preferred Bayonetta, Jeanne turned out to be the more popular of the two witches among Kamiya and the development team. Still, in an April 2009 interview, Kamiya called the former 'in many ways.

My ideal woman'. Though the game's director 'deliberately created Bayonetta from scratch' and has called its story 'completely original', he has admitted using 'some names from ' and playing 'about half of' for research. As a fan of folk music, he named Bayonetta's set of four handguns after the old English ballad ', and its individual guns Parsley, Sage, Rosemary and Thyme.

Hiroshi Yamaguchi focused on composing music for the game that has a 'nice up-tempo beat' and expresses femininity through female, pianos, and other 'beautiful' instruments'—though some tracks also use pure orchestra or —while Kenichiro Yoshimura transformed Shimazaki's Bayonetta design into a game model and used the tool to create for its details. He worked with Shimazaki on the model's makeup, referred to foreign models with similar bodies, and said 'I really wanted to get Bayonetta's backside perfect. I guess I am into that sort of thing.' The language spoken by the Angels and for all Infernal Summons is. To Kamiya, the core theme of the game and its protagonist's attacks is 'sexiness'. To 'her femininity and sexuality', the developers made Bayonetta bleed rose petals instead of blood when hit, and used butterfly imagery as part of her moves and outfit.

Her giant boot, fist, and monster attacks reveal some of her body—her hair is magically formed into clothes but must be temporarily reallocated to forming offensive weapons—and when the player targets an enemy, red lips mark the enemy's chest; this led to call the developing game a mix of 'action and a great big helping of '. The game's sexual tone is reflected in its age rating in the United States: the rated the developing game 'Mature' ('M', for ages 17 and older) for containing 'Partial Nudity' and 'Suggestive Themes', as well as 'Blood and Gore, Intense Violence,' and 'Strong Language'. (By comparison, Japan's rated the game 'D', also for those ages; the rated the game '15' for 'strong language and bloody violence'; and it was rated '18' under the system used in the United Kingdom and other European countries for its use of violence and language. Promotion [ ] At the 2009 (E3), Sega chose to model as Bayonetta after auditioning 100 women. The company then joined men's lifestyle website to run a contest to find women who looked like Bayonetta.

The grand prize winner, Andrea Bonaccorso, announced on November 23, 2009, received an Xbox 360, a 50-inch, and a copy of the 360 version of the game. Sega hired Japanese pop singer to perform 'Something Missing', written for a Bayonetta commercial. The commercial, which has since been shown on the game's official Japanese website, touts the game as 'non-stop climax action ( ∞クライマックス・アクション)' and features a model dressed as Bayonetta with a lollipop.

And the UK, commercials have featured 's '. Release and merchandise [ ] of Bayonetta were released on and in Japan on October 8, 2009, and internationally on December 3, 2009. The full game was released on October 29, 2009, in Japan, and was later released in other regions in 2010: January 5 in North America, January 7 in Australia, and January 8 in Europe.

An update for the PlayStation 3 version was released on January 28, allowing players to install the game on their hard drive, dramatically reducing load times. A 150-song, five-CD soundtrack for the game was scheduled for a November 4 release. Another soundtrack CD, Rodin's Selection, was created for inclusion with copies of the game.

It comes packaged in a brown jacket styled as a menu from Rodin's bar 'The Gates of Hell'. Sega of Europe released an ∞ Climax Edition (or simply Climax Edition) of the game in the UK, France, Spain, and Australia, which included the game, the Rodin's Selection tracks packaged in a black-and-red jacket with the game logo, and an artbook. Pre-orders in Australia and 'most European territories' included a replica of one of Bayonetta's 'Scarborough Fair' guns. Bayonetta Witch of Vigrid, a book with pictures of the title character and an 'interview' with her, was released on October 22, 2009.

By then, a Bayonetta theme had been made available for the browser. A song entitled 'Reaping Beauty' by and featuring Beefy, Random, of Small Halo and SMP was included on the second re-release of Lars' album. The song is directly inspired by Bayonetta, and heavily references the title character and many of the game's aesthetic and gameplay elements.

On April Fools' Day, April 1, 2017, Sega released 8-bit Bayonetta game for free on; while the game uses graphics and was extremely simplified in gameplay (only allowing Bayonetta to jump and fire at a few enemies) and considered part of the April Fools' Day pranks, players found several bits of pieces in the achievements that pointed to a countdown timer on Sega's website ending on April 11, 2017, as well as other data mining suggesting a possible port of the Bayonetta game to Windows. At the end of the timer, it was confirmed that Bayonetta was coming to Windows, supporting 4K graphics and other improvements from the original versions. A spokesperson for Platinum Games said that they have become interested in porting more of their games to the personal computer, though the decision to do so has been a choice of their respective publishers; Sega has been supportive of personal computer releases of late. Platinum's development efforts to port the game to the Wii U aided in completing the port to the personal computer. Soundtrack [ ] The Bayonetta Original Soundtrack was released in Japan on November 4, 2009. The album contains five discs with 150 tracks used in the game, composed by Hiroshi Yamaguchi, Masami Ueda, Rei Kondoh,, Erina Niwa, Takayasu Sodeoka,, Yoshitaka Suzuki, Naoto Tanaka, and Mitsuharu Fukuyama.

It was also released on the North American on the same day, spanning 5 Volumes in total. The North American release of the soundtrack does not include any version of '. Provided the main vocals for the theme of Bayonetta.

Bayonetta: Bloody Fate [ ]. Main article: An film based on the game, titled Bayonetta: Bloody Fate ( ベヨネッタ ブラッディフェイト, Beyonetta Buraddi Feito), was directed by Fuminori Kizaki and produced by, with screenplay by Mitsutaka Hirota and character design by Ai Yokoyama.

The film was announced at 2013 and released in ten Japanese theaters for two weeks from November 23, 2013. It was then released on Blu-ray Disc and DVD in Japan on January 24, 2014.

A adaptation illustrated by Mizuki Sakakibara was published in two parts in 's on November 9, 2013 and December 9, 2013 respectively. Reception [ ] Pre-release [ ] Cam Shea of Australia praised the developing game in March 2009 as 'absolutely stunning-looking' and 'a balls-out action game set amongst glorious European architecture', and called its titular witch their 'new favourite videogame character ever. Even cooler than [ Devil May Cry 's main character] Dante. She has the playfulness and versatility of Dante, but wrapped up in some of the most visually inventive combat we've seen in a long while'. Similarly, 's Gerald Villoria praised the game in July that year as highly original to the point that it could end up like the poor-selling (another Kamiya-directed game) for it—'the premise, the characters, the action sequences, they're all entirely different from anything else I've ever seen,' he wrote—and called its lead a 'constantly moving', 'remarkably multi-faceted' character 'presented in an ultra-stylish way'. Matt Leone of said of a pre-release version of the game's PS3 port at E3 2009: 'The first thing I noticed was that, at the end of a normal combo, you can hold down the final button in the string to continuously fire gunshots—which looks incredibly cool when you kick someone and then keep your leg pointed at their face as your foot pours bullets on it.' He added, 'I'll be amazed if Bayonetta doesn't end up being one of the best action games this year.'

Staff at UK were also generally impressed with the PS3 port, which they played on June 3. They called the 'Witch Time' mechanic a 'cool move' and one of the two battles they fought were 'pretty intense', and said 'it's easy to see the similarities between the two over-the-top action games [ Bayonetta and Devil May Cry]'. They added, 'Rampant violence and sexism is par for the course' in the game. 1UP's staff again played a PS3 version for 15 minutes on the weekend of August 31 that year, at PlatinumGames's 'Feel Bayonetta' event in Tokyo's district.

They said that it 'was very blurry' compared to a 360 version displayed there, and that its 'was all over the place.. It was often hard to keep track of the action [in one scene] because of the graphical issues on PS3.' Bayonetta was one of twelve games to receive a Japan Game Awards 2009 'Future Division' award at Tokyo Game Show 2009. At the show, Daniel Feit of played both versions and felt the 360 version was 'a little brighter and more colorful. While the PS3 version cut scenes feel like you're watching a movie through a sepia filter.'

He found the game's commands easy to learn and perform, but criticized the camera angles sometimes used in the game in both versions: 'When Bayonetta runs too close to the edge of a scene, the camera can automatically focus on her and the wall instead of showing the enemies cornering her. Some of her larger hair-based attacks can also obscure the action.' Release [ ] Reception Aggregate score Aggregator Score (PC) 90/100 (X360) 90/100 (PS3) 87/100 (Wii U) 86/100 Review scores Publication Score A (X360) A− (PS3) 9/10 40/40 (X360) 38/40 (PS3) 9/10 9.6/10 (X360) 8.2/10 (PS3) Awards Publication Award Best Boss Fights and Best Original IP Best New IP Best Debut Sinobi, a Japanese blog known for its early sales data, reported Bayonetta sold 138,000 copies—93,000 for the PS3 and 45,000 for the 360—on its day of release in the country. Reported the PS3 version sold 135,242 copies and was the top-selling game during its week of release there, while the 360 version sold 64,325 copies and charted at number seven. Phil Elliott of called the 360 version's lower sales figures 'a very strong performance for the Microsoft platform, relative to installed base'. The two releases fell to number eight and number 15 respectively the following week.

By March 31, 2010, Bayonetta sold 1.35 million units worldwide. In retrospective, Platinum's president Tatsuya Minami stated Bayonetta was their best-selling title but commented the sales did not beat their expectations. A few days before Bayonetta 's release, Japanese gaming publication awarded the Xbox 360 version a perfect 40 out of 40, a relatively rare occurrence that many consider prestigious.

The PlayStation 3 version received a slightly lower rating, criticized for its lesser visual quality, frame rate and control problems compared to the Xbox 360 version. Awarded the game a score of 10 out of 10, praising the game's combat system for being both deep and based around clear rules which are immediately accessible and well-taught to the player. Edge singled out the upgrade from Normal to Hard difficulties as 'where Bayonetta transitions from the great to the legendary,' concluding, 'it's difficult to recall another third-person actioner that feels so worth mastering.' 's Nathan Irvine also gave the game 10 out of 10, calling it 'nails. The epic scale of everything that unfolds before your eyes and the manner in which it's delivered', believed it was better than,, and, and praised its 'superb action' and humor (such as 'Luka doing his best impression by looking moody in an Altair/Ezio style hood'). However, he said 'the only time anything makes sense with Bayonetta 's story is right at the end', and complained about some of the game's 'insanely frustrating' (QTEs).

In contrast to Irvine, IGN UK's Martin Robinson said 'it's not Devil May Cry, or that's the best point of reference but ': he felt Bayonetta, like the Nintendo game, 'loves to tinker with the player's sense of perspective, and fights that begin on street surface often wind their way up the surrounding walls.' Ryan Clements of IGN called the game 'stylish, entertaining', and 'unique', and its voice work 'a bit campy but still extremely enjoyable', but said its 'plot is all over the place' and 'isn't as skillfully told as game stories like and. In his 360 version review, Clements called the game an 'incredible work' with 'final moments. Alone worth the price of admission', but said it sometimes exhibited minor ' and slowdown, which happen during explorative sections and intense action sequences, respectively.' He said the PS3 version was 'still a fun game' but had 'a lot of problems, primary among them being the excessive slowdown and loading'.

Commented that 'the result is a game that exemplifies so much of what commentators claim has died in the Japanese game industry. A blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, Bayonetta represents the pinnacle of its chosen niche.' However, criticized the depiction of the heroine and the game's lack of mass-market appeal: 'Many people found DMC too campy and over-the-top, and Bayonetta makes it look monochrome in comparison. If you don't like the genre, Bayonetta will not change your mind.' 's video review lamented duller graphics and inconsistent for its PS3. The review opined that ' Bayonetta feels like a game that would have blown me away 15 years ago. (It even pays tribute to Sega arcade classics like Space Harrier and.) While it introduces an exotic new vision, it doesn't give us anything to do except fight, and its strictly linear story prevents you from exploring its distinctive universe.

It's high on style, but less than satisfying.' IGN UK announced that Bayonetta was their pick for the 2010 (GOTY)., former design director of, has stated that he is a fan of the game's 'crunchy' game design. Later on, when asked what game in history he would liked to have worked on, he said Bayonetta. Daan Koopman at, reviewing the Wii U version, rated the game an 8/10. Koopman stated 'The original Bayonetta is still a glorious action game and time has not really changed that one bit.' He also praised the addition of the Nintendo-themed costumes, for their humor and functions.

About a month after its release on, Sega Europe's Vice President of Publishing John Clark said that the Windows version had sold more than 170,000 units, and that Sega was 'really happy' on this performance. Main article: A sequel, Bayonetta 2, was announced in September 2012 as a exclusive title to be published. The game, released in Japan in September 2014 and released in North America and Europe in October 2014, features a port of the original Bayonetta, which adds exclusive costumes based on Nintendo properties including,, and, as well as touch screen controls and dual audio tracks. Another sequel, Bayonetta 3, was announced during in December as a exclusive title, alongside the annoucement of Switch ports for the previous two games.

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And they're like, 'Oh, maybe this move might be good. This motion might be good.' So that's what we're thinking right now.'

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Now for the fun part. Run and jump from platform to platform defeating all the enemies.

You will need to use the Angel Lift a few times too within the two minute time limit. When you reach the platform after a Demon Pull and Angel Lift, look to the left for a. It'll be up against a wall facing the other direction. Keep running to the end. The final thing you need to do is use a Demon Pull on a door. Do this before the time runs out and you're good.

Walk through the small tunnel to the entrance way of a new area. Entrance Way Look directly to the left for another on a pillar. It shouldn't be too hard to find. Up ahead is a. Upgrade or buy any items you may need.

Before going through the door, look to the left for a. This leads to the secret mission. Boss Battle: Succubus The Succubus is a pretty easy boss if you know what to do. She will crawl up to which ever platform you are on and swipe at you with one of her many hands. Evade any swipe attempt, then attack the other hands that are on the platform. If you have the Demon Evade, you can do this and gain some power at the same time.

Every now and then Succubus' weak spot will show. The weak spot is this red ball above her face. If you see it, jump in the air and attack it, or use a launch type attack that can reach it. After a few attacks, the Succubus will cover the platform in acid.

Jump to the left or right and use the Angel Lift ability to reach another platform. Keep doing the same attacks as mentioned earlier until she falls. When she falls, four tubes will become exposed.

Use the Demon Pull ability to rip them out of their sockets. Once the Succubus recovers, run to any other platform you can, chances are she will smash the platform you're currently on.

Keep doing the same attacks and pulling out the plugs until there are none left. All that will be left to do is completely empty her health bar and do one final demon pull. The next thing to do is run to the exit. Use the Angel Lift when you see the blue hook above. A short cut scene will play. The final 'attacks' are series of Angel Lifts and Demon Pulls.

When the Succubus is hanging on for dear life, cut her hands with any blade you like. Ending the mission will award you with. This weapon will allow you to smash through the red crystals you may have seen from time to time. Don't go back and play the other missions just yet. There's still one other weapon that needs to be obtained before all collectibles can be found. Collectible Locations •: 1 •: 1 •: 2.